Saturday News – Donations and general news
Hey there.
I hope you all are enjoying your weekend.
The Portal is constantly evolving and growing, to add some regularity to the Portal we are gonna set days for each type of article, you are already familiar with the Rear-view mirror Tuesdays, adding to the list is now Saturday News where we’ll post about the latest and coming addons/changes/etc within the games, the Portal, and everything really.
The goal is to have each day down to a category so everyone knows “Oh can’t wait tomorrow its time for a new War Report” etc.
Moving on.
This week a new forum style was added to go along with the new Orkfia-Portal layout, it’s still not 100% complete but close enough, if you happen to find some un-noticed problems with it then let us know.
A donation bar was added today on the right sidebar, this displays the % of donations we’ve reached with the 100% being the goal of a secret project that will take the portal to the next level. This project concerns the forum so it effects both pure Portal users and Orkfia Classic players, this is gonna be a major upgrade.
To this there is gonna be a few new great addons, its unfortunate that this requires money but thats how the world is today and since its just a one time payment its gonna be well spent money.
So please support the Orkfia-Portal and Orkfia Classic, every $ counts.
So stay tuned for more news and day categories.
~Acwder
War Report – #18 vs. #13
New Dark Order (#18) vs. Sengoku Jidai (#13)
The Beginning of the Day;
That day I had recreated my alliance into alliance #18 and got stuck into recruiting and had found three other people that would fit perfectly into my new home. So I sent each of them message asking if they would like to join and if they did; for them to send me a merge request.
That Afternoon;
So, I had received my three recruits and was slacking around looking at the World forms and at all the alliance stats when I came across the “War Room”. So I started at the bottom of the list of about nine Alliances, “NOPE, all dead”, “NOPE, all paused”, “NO!! all dead!” as I repeated my self over and over again until I got to the alliance at the top of the list, “HUH?! AN ACTIVE ALLIANCE!”. My heart started pumping with excitement as I posted on our alliance forums, ‘Sengoku Jidai (#13) In Line for War!’ Although I almost had a heart attack thinking ‘WAR NOW! WAR NOW!’ but I took the time to post their intel onto the thread.
Just Before The War;
We were picking out our first target when my old friend [NDO] Master of DotA, when he suggested that taking out their raven might be the best first move, so sure enough I was very happy with myself, I had collected intel, and thought that I could hit ANYONE in their Alliance, but; “OH CRAP! WHAT THE HECK?!” I forgot to read it, I HAD MINDLESSLY COPIED AND PASTED IT ONTO OUR ALLIANCE FORUMS! I couldn’t believe myself. I had to rule out hitting their Raven. Then Fear Factor came online, he had suggested that we should just kill the bottom two because it should only be 750 or so acres to win. Master of DotA and I agreed, “ok, we will do that”.
Don’t You Just Hate War?
It had been a big day ORKFiA wise for me, made a new alliance, recruited 3 people and prepared for war, and it was getting late. So my alliance waited another hour, and I declared war but just as I did, I got an e-mail from Fear Factor, “Five out of Six of those guys are on resource farms,” as you probably could of pictured my reaction, “huh, WHAT?”. Of course, if you know me, I didn’t believe him, so I went and checked it out myself. I had told Lord of Sin and Fear Factor to do the attacks, but fear factor had logged off, so it left me and Lord of Sin to do it.
First Wave! Yes, There’s More…;
First attack, I had scored myself 49 acres off Uesugi Clan, and was impressed with myself, I remember thinking “This is easier than I thought it would be.“ but surely I had lost Lord of Sin aswell. My next attacked failed, so after two updates of waiting, it came to me “Kill Imagawa Clan, it will be easier.” That must of been the first time I was right in the whole war. Four successful raids later, he was dead and buried. The next hour came around and I was feeling tired, so I looked at the time, “Oh DANG! 4:00am?” I had stayed up almost all night fighting this war, so I tucked up and went to sleep.
The Next Morning – The Last Kill;
I next morning I woke up rather abruptly, and just straight onto my laptop, it had seemed like Lord of Sin and Fear Factor had made some successful attacks onto Uesugi Clan and I was now able to also make some successful raids. Then Fear Factor sent me a message, “I can’t be any damage so I will leave it to you.” Guess what? He was back three seconds later when I mentioned he can get some more money off him if he raided him again, and so one hour and thirty minutes later Uesugi Clan was dead.
The After Mart;
This proved that a small alliance can come together and make significant amount of kills. I was so proud that the alliance I had created could do so much working together, I owe you all Twinkies guy’s.
Written By [NDO] Elme
War Report – #15 vs. #90
Due to a merge between the two alliances it’s been requested that this war report was to be taken down.
Orkfia-Portal ofc doesnt wanna be part of splitting a newly merged alliance by putting up war reports that would be read as offensive.
Cheers
In the Rear-view mirror Tuesday: Interview with JHUN
Its finaly tuesday again and its time for another look into the rear-view mirror. This time its a interview that took place back in 2003. Torrow we got a Alliances at War Warreport so stay tuned.
***
JHUN is one of the top players in orkfia, there is lot to be said about him, in my eyes there are two main sides, on one side there’s the people who dislikes him and takes every first chance they get of trash-talk him, on the other side theres the people who thinks he is one of the greatest players to ever set foot in ORKFiA.
I decided to take the chance and interview him, at the end of this article perhaps you’ll have some more grounds to stand on in your opinions about him.
JHUN lives in Malaysia, with his mom, dad and two younger siblings. At day time he studies law at high rate and meets his girlfirend whom he deeply cares for.
JHUN has played for 2 years nearly, he started out playing after he overheared his Queen in Utopia and some other guy talking about “missbattling eagles” and what not.
He started out playing for Kengu, who thought they were really good and all, but in fact they weren’t THAT good to quote JHUN.
Some Q/A’s.
Wheelie:
Do you have any orkfia player you admire? And if so, who?
JHUN:
Other orkfian player I admire…….hmm thats a toughie. To be honest, I don’t really O_o most of the other good players have had their hands in some dirt except maybe chosen. Most of em are pious hypocrites.
Maybe jamzi, she plays for fun, but ends up doing well
Wheelie:
There have been a lot of war blocks this age, is it anything you have experienced and what do you think of it?
JHUN:
Hmm ok basically i think war blocking is a strategy, tho I do not condone an ABUSE of it. Using warblocking to avoid a potentially disastrous war against an alliance you KNOW is going to war you AND kick ur ass in the process is basic strategy.
However i certainly cannot appreciate those alliances who revolve their entire age around warblocking…eg a raven hit one of us some time back then immediately jumped into war. A flyover of that alliance showed that he basically did that all age, made a grab, jumped into war, did nothing throughout the war, undeclared, rinse and repeat. We grabbed him anyway.
The main issue I have however is with the way penalties against warblocking is enforced.
If a big alliance ‘warblocks’ , admins are all over em (like the alleged warblock our alliance had with Anno some ages back). However most of the warblocking and other underhanded schemes are committed by the smaller or less known alliances, who i might add, get away with it most of the time.
I will not name any names, but Generallee take a look at most of the small alliances and u see warblocking being abused left and right, with nothing done by admins, or blatant intra alliance co-op etc.
Wheelie:
Your known as the guy who is constantly “on-the-run” or “harassed” by BROWN and your disputes with them/theirs with you, are well known by everyone, but what started did this “war” in the first place? I think theres more to it than is commenly known?
JHUN:
hmm ok i think it basically started in my 3rd age I think, the old BROWN crew were in that cheater reaver’s alliance…….although they ‘apparently’ didnt know of the cheating he was pulling off, i wasnt so sure and it certainly didnt endear them to me :/
Then as ages past, they were always the ones in my freaking news right from day 1 OOP. when I was in weaker alliances they used to just give me pages and pages of ops, ino real damage, but mainly to just annoy me, and to slow me down.
Wheelie:
why you?
JHUN:
Cos i always grew fast regardless of what they did and I guess they weren’t happy that i did it. A lot of other alliances opd me regularly as well, but BROWN mainly concentrated on me, then when the stupid unbalanced war system was implemented, BROWN was the alliance which started killing me.
First time they did it i mean, i didnt mind since the age was so boring and I wasn’t really playing (that was the age mb won in the end somehow)
After that they kept harassing me so i finally just got fed up of them.
Wheelie:
If you would name one worthy enemy alliance, which would that be? And why?
JHUN:
hmmm………ironically i wud say it wud have to be BROWN. Their slow growing style is something we’ve always had problems with ever since the bottomfeeding cap was implemented. Plus they can be very coordinated.
Wheelie:
Finally do you have any tips or tricks you would like to share with your fellow orkfians?
JHUN:
hmm……..tips or tricks e?
Best way to do well is not to sit around blindly following a strat or building what you can, but to truly understand the game and how it works.
Wheelie:
Other than that is there anything you would like to add?
JHUN:
Yeah i have something to add : I’m not the insane game loophole finding, bug-abuser a lot of ppl seem to think :p
Basically, i may stretch SOME rules (when the rules of orkfia were still shaky).
But i can only name one time when i broke a rule,some ages back when i got pissed that i died due to a mana bug which let DEs have full mana in 2-3 turns,despite overwhhelming proof that the allianc which killed me abused the bug, frost deleted my reinstated account. I got so pissed i took all my alliance account info and conducted mass wars by my lonesome.
other than that….i havent broken any rules, a couple of things i did (not more than 3) were considered unethical by some, but then i played to win. Im not trying to push blame, but a lot of ppl especially from the smaller alliances do a lot more crap.
Plus if i really wanna multi, i cud easily have used a proxy , when i multied that age, i didnt even bother hiding my ip.
18/09/03
Orkfia Classic – Orkfia+Bug+Agestart = true?
As most of you are aware we have once again in true orkfian manner stumbled across yet another big bug just around the time of the age start, people are having updates, some even oop.
we are currently aiming to add a 24-36hours (exact ticks will be announced) update button to be added followed by reseting the game and then unpause it in 24-36 ticks (depending on what hrs we set ofc) so the oop would be the same, the training etc would still be done without the updatebutton so ppl could end oop with 0 def (so atleast the last 10hrs will be without the button)
We are unfortunatly struck with the bad luck of our coder being in a location with no current internet access.
This was really not how I or anyone involved in this expected it to go, all we can do now is minimize the losses and move on. I hope that you all will stay with us.
[Update] 10:00 Sept. 18th
Okey here we go, a 36hours updatebutton will be added, game reseted and kept paused.
The game will be unpaused 12:00:01 on the 19th so everyone will be oop like first planned.
Only drawback here is that we are locking down the market for the first 36ticks in prot. to avoid possible abuse. (The option would had been to give a 23hours updatebutton but that would had been unfairly short noticed) (<- is that even english?:P)
Once again, sorry for any inconvenience that this might have caused you.
[End Update]
Cheers
In the Rear-view mirror Tuesday: War Report – GNS vs. ORKFiA
Starting today we will now every Tuesday look into the rear-view mirror and have some old interviews and war reports posted here. We are kicking of with GNS vs. ORKFiA which took place the first age that Orkfia Classic got launched (age 26). Written by the GNS elder Wheelie. Enjoy.
Something Old, something New, something Blue -
ORKFiA CLASSIC
The story about a broken and lonely alliance with trigger happy TMs.
Chapter one – Genesis
I was asked by the elder and co-elders in #21 to write a war report on the war between us. However I quickly realised that this would prove to be a lot harder than it sounds. The war between us (Genesis (#32)) and #21 was a mere result of something that had been going on the whole age, only to bloom during the past week, before the actuall war broke out between us.
Where was I suppose to start? What should I take into consideration? What would I write about?
If I was suppose to explain the war between us from our side I would have to do it from scratch, so people could relate easier to the situaion and perhaps understand a bit more. I suppose the first thing to start with would be the war with #12.
Chapter two – P.O.O, butt, what does it mean?
ORKFiA was back, veterans had returned, a lot of the old top alliances were back to give ORKFiA some loving again. There was rejoice, excitement and a lot of assumptions of who was going to rule the age during the first few hours of OOP. Then came the bug and we had to postpone the age with a 24h delay, a classic orkfia start.
Grabs were flying around, people were exchanging land, feeding on defenceless OOPers, hunting ravens. The grabwars had started. It didnt take long before a 2-3 alliances broke loose from the OOP pack and started to fight for top spot. At first there were two competitors, mainly #12 and #21, who keept bashing each other, both alliances had nasty attacker setup’s, we tried our best with our Uruk team and after a while #12 stood alone, while we were making our way to them. We quickly understood that they were a problem with their scary Olegs and Dwarf, a problem which had to be delt with sooner or later. #21 had some scary looking attackers aswell, mainly one Oleg, but that proved to be no problem. The mere nuisance he caused, he managed to cause for himself aswell and went down before anyone knew what had happend.
I think it was around the second week or so, people were barely around 2.5-3k acres when we started noticing #12 preapering themselves for war, the signal was lid, war was coming.
They were converting, we were converting, tick by tick we were getting filled by a sudden rush, the nerves were getting weaker and weaker. The KT was set and as the final hour was reached we declared the official war, and the killtime was upon us. Slowly and gaspingly the good old orkfian feeling of joy/excitement/happiness but at the same time fright/paranoia and fear, fear of knowing what you are capable of and knowing that the enemy can do exactly the same thing – was starting to crawl up the spine.
The end of the hour was coming closer, hands were shaking, windows were ready, the guild IRC chat was being nervously spammed, the climax was full and had almost reached its max when – BAM! First blood! We had laid the final blow in what was going to be the first kill in our war. What followed was joy, pleasure and hunger, hunger for more blood!
But what was this? In all the excitement something had gone terribly wrong. One by one we all started to realise that we all had more than our max tp/mp’s. Rapidly the guild chat begun to take diffrent directions as to what we had to do. Quickly Scarlo was summoned and the discussion were in full shape. As we were talking to Scarlo he talked to the elder’s of #12. It would seem that by us getting a quadropple kill on them, the war bonuses you gain for getting a kill/having someone getting killed i war, had increased times four. We offered them peace, for the duration of the bug, but they didnt want to hear it and insisted on keeping it as it was so they could pursue thier kill. The same hour as we got the bug they had their KT, on our “Vadå tema? (#32)”, which they ironicly failed even with the war bonuses. Then they came in return afterwards asking us for peace, well as you understand there was no way now for us to accept it.
Thing’s were harsh, they had some nasty attackers, we had our wolfpack of Vikings and Uruk team. The Viking wolfpack was still too small, however our Team Uruk, consisting of “Silence…I Kill U! (#32)” and “Too Much Jäger! (#32)” were hungry, they had been sneaking for the top and started claiming the throne as theirs. They started a havok on #12 unseen before. They wrecked everything in their way, leaving nothing but a trail of blood. After #12′s failed KT on us we regained and slained another one.
At #12s front things were going silent, had they had enough? Given up? Well after our second kill we had the answer, they surrendered, after passing on a huge grab on 500 acres to our brave “Minttu Memories (#32)” who would later on prove to be the bullied, fat kid of orkfia, through out the entire age.
Once we got the win, which was of course also bugged, so we only gained the fame part, we started to look around. We were in warmode now and feelt strong, it was time for some payback.
Score: 3 kills, 0 deaths.
Chapter three – Ruffled feathers and Bondage Gnome’s.
So we had been victorious in the war against #12, came out as top dogs with Team Uruk on top of ORKFiA and one brave Viking had managed to feed on #12′s TM team and started to poke his way up, it was the “Bondage Gnome (#32)”. Thing’s were undoubtedly looking good for us, but we had no idéa of what was in store for us.
Leaving #12, our trigger happy TM crew demanded more, they had feelt the bloodthirst for the first time. We started to eradicate some of #19′s tribes, which had been feeding on us for some time. #19 was a small alliance full of potential dangerous attackers. One by one they went down. After 4 kill’s our TM crew feelt satisfied and we went back to growth mode.
This periode was rather boring and each day passing feelt like an eternity. Team Uruk were ripping through orkfia like a plauge and the brave Bondage Gnome (#32) had recently joined them. As time passed by we knew that a new challanger would soon rise, who would it be? Core? MH? The more time that passed the more we tried to preapere ourselves. You could almost feel the tension in the air, it was thick. War was coming yet again. We did what we could do best and gather resources, however, one brave tribe was feeling more lucky than others and let down his TM def, Bondage Gnome (#32) razed TM def in exchange for being able to pump more resources for the alliance. Little did he know that this move was the one which would lead to his death.
This is where the “war report” is suppose to start but I feelt compelled to add the first part. So sue me :<
Three weeks of the age had passed when I was at work and got _the call_. I was unable to answer but when I saw the unaswered call I just knew, I dialed up the number and found out that; Vogon Destructor (#14) has laid the final blow in Bondage Gnome’s ORKFiA career. I sounded the alarm and we were converting.
Mostly Harmless was a ruthless alliance lead by a evil finnish mastermind, they were not to be underestimated. MH was packing a fearsome TM crew consisting of dangerous Eagles and Britts, with a notorious Mori Hai.
They had killed Bondage Gnome (#32) which meant they could probebly quite easy kill anyone els of us. As we were converting we were all in a state of chock after the kill, we quickly organised a KT and unleashed Team Uruk on them. The first kill went rather easily, a battlemage Undead with no thief defence. During the passed war we didnt have any real thieves, this war we had however been preapering for days, so our thieves had sharpened their knives, and the trigger happy TM crew were craving.
The following kill would prove to be a bit harder. While were working on their TMs we had let loose Team Uruk who were spreading havok through their alliance. However, one of our suicidal and self-proclaimed Immortal Britt had gone wild. By using ML 15 and thieves he claimed he would rule the world, as you can imagine we were worried and tried to talk some sense into him. Of course it didnt take long time before #14 found him and commenced their KT.
If it was pure luck or if he is truely immortal, we dont know, what we do know is that he is still alive and kicking. By this time we had already managed to get a second and thired kill. By the time we got our fourth kill they had already waved the white flagg and given up.
Score: 4 kills, 1 death(s).
Chapter four – The Coreans.
Victorious once again and still in warmode we werent sure on what to do, we knew there was still threats out there, #21 was a growing concern but even more so, core. We knew what Core had done in the past and we feared what they could do in the present.
At the same time one of Cores much feared High Elf, Reefer Madness (#20), had increased his offence by a huge bit we decided that Core had to be top priority, even more so the HE. However with a TM def that looked impossible to break we were not sure what to start with. Core had a steady TM team, mostly DE’s, with their 2 HEs and a Oleg who had been trouble in the past.
We decided that the HE had to go, with his massive offence.
A bit wary from the past war with MH we set the KT and went all out. We had to take him down no matter what, if we would fail, it could mean the death of more members. Once again our TM crew proved to be at their edges, and we could slay the High Elf with little trouble and some luck.
The following kill would be on Saturday Night Fever (#20), which proved to be no problem at all. With no thief defence and no activity we could simply walk into the lands and grab everything we wanted. Still there was no real sign of Core’s TMs, however both their Oleg and smaller HE proved to be trouble makers and keept bullying one of our tribes, yet again Minttu Memories (#32) took a few for the team.
Mauling through their TMs, disabling their Oleg by having him release all his off we left Core.
Score: 5 kill’s, 0 deaths.
Chapter five – Bloodshed and tears.
Having battled 2 wars, we were still on top, Team Uruk was looking supreme, one of our brave vikings had died and we were not sure on what to do. By the looks of it we could really have used a break, get some of our lower tribes on top and our sci on the run again. Our science had been decaying like nuts. The trigger happy TM crew were voicing their opinions, they saw #21 and wanted them dead.
This did not make our decision any easier. This decision however was made for us. #21 were converting. Once again we sounded the alarm and set a KT.
We managed to get of them during two hours at night, however, what followed next was a sneaking and devious move.
Somehow #21 had managed to slay our “Silence…I kill U! (#32)”, by having their Mori Hai suiciding along with their Oleg pumping monster off to do a double grabb on him during night and then blast him into never-neverland.
Team uruk had been splitt. The painful echos of “Too Much Jäger! (#32)” could be heared throughout orkfia. The crying and longing for its partner was unbareble. Too Much Jäger! (#32) required, no, demanded revenage like there was no tomorrow. What followed next was a manifestation of our rage.
Weary from past wars, troubled by our dead Uruk we gathered what we had. Our Wolfpack of Vikings feasted upon the suiciding Mori Hai while our thieves raped and plundered his lands. We easily took him down, making it 3 kills in less time than 6hours.
Still there was a concern of the Oleg. He had boosted his offence quite a bit and increased his TM def a lot, much like the HE he seemed like a impossible kill, only bigger. However earlier during the age we had watched him and knew that he would never last all the way, he just didnt have what it took. Up till now another of our brave wolfpack of Vikings had started to take his baby steps to the top, it was Milliways (#32), who along with the rest of the wolfpack, rose to shine. Along with the raging uruk they would toghter wear the Oleg down. The Olegs TM def proved to be most difficult of our TM crew so we had to relay on our brave attackers, untile the time was right.
It did take some more time than the ones before, but we knew he was going down, which he also did. Much unfortunetly the happiniess was brief. As all the thieves had their minions out, raping the Oleg, #21 had a KT set, the tick after. They quickly saw their oppertunity and advantage. Setting their KT on the elder of opposing alliance (who happend to be a very honorble and most handsome man!).
Another one of us went down, things were getting more and more weary in the alliance and sci just keept decaying and decaying. As it looked now, things were going down the drain. They attempted our second uruk, then swapped to our Randomness (#32), without any luck at all on either one. We attempted some of their Spirits aswell, but failed. In the meantime our wolfpack, Vikings were growing on them, sneaking their way up, just trying to cause as much havok as possible.
Probebly sick of failing attempts on our bigger tribes #21 tried a diffrent angle and killed our smallest tribe that had been stuck behind for the most part of the age.
Then like a divine fire from above, we gripped toghter once again, reunited and blew off 2 kills in a row on them, with a thired in sight. They failed yet another kill on our Minimaräng (#32), who managed to survive most skillfully. It was probebly this, that made #21 surrender as their next move.
I have to give #21 credit for their TM crew though, It was not what we expected
Score: 6 kill’s, 3 deaths.
All in all; 18 (22 if you count #19) kills, 4 deaths.
And that is where we are today. It is 1½ week left of the age, a lot can still happen and I have probebly doomed my own alliance (and myself) by writing this, we can probebly expect some sort of co-opness. Alas, it was a fun but hard age for us, this far. It proved to be just all that ORKFiA has been in the past with all bugs, grabwars, and alliance conflicts. Also, we had 4 completly new people to ORKFiA playing their first age with us and all of them exceeded our expectations, made the age a whole lot more fun.
I wish all of you good luck for the remaining of this age and the upcoming age!
Oh, and a Merry Christmas and happy new year!
THE END
~[GNS] Wheelie
Editorial Note: GNS ended that age with 31 Kills and 4 Deaths.
War Report – The Smurfs Vs. Wheel of Time
The Smurfs (#24) Vs. Wheel of Time (#125).
It was a sunny morning on a Sunday; it was also the day that the Smurfs had an itching for war! The target alliance was #125 for several reasons. First of all they had been bugging us for some time and second their defense wasn’t all too good.
Our plan to war them nearly got screwed up by our old friends from #15, because they killed one attacker of #125 just before we needed to convert.. But they didn’t continue killing of #125, so instead we could do that J..
So we converted and I woke up bright and early to do some intel and see if losing a tribe made them convert to higher ml. But for some weird reason everytime we want to war, the server disagrees. This time however the server was not totally offline, but more on and off.. like 30 mins off and 5 mins on. So in an hour time I had like three recons, two visions, an IS and a target.
I declared war 20 minutes before the tick because i was afraid i couldn’t login anymore (fyi Blood). After that the server worked like a charm till about 12.58.
First target was Syrax, the main raven attacker of #125. I guess he should have stayed in our alliance, cause he died in one tick.
The next target was the second attacker (a Viking by the name of Asha-Man)of #125, he grabbed our dragon and was well on his way to being converted. But just before his churches and guardhouses came in we killed him also.
Since the beginning of the war I told our templar to only op their templar who had ml 11… So after the first two kills we only needed to kill their templar that was already at 18% homes. So I set the kill time around 13.58 and realised the server was down again.. All sort of conspiracy theories came to mind. I wont trouble you with them, cause then i’d be typing for the whole day and i still need to do stuff. But after we calced that he was dead the tick after the unfortunate downtime, we fireballed him. But apparently we calced wrong and his 9% homes still gave him enough citz to survive one more tick.
A tick later he was dead and we won the war.
Conclusion: good activity on our side and it was fun. Also if in our next war the server starts acting up again, i’m gonna quit this game cause obviously God or the guys from the servercompany don’t want me playing!!
Nah just kidding.
Lepel (elder of #24)
Alliances at War – Slow/Down
Orkfia – Alliances at War is currently experiences heavy lagg mixed with downtime.
Martel is aware of the problem and commented that its the swedish hosting company’s fault, running backups during weekend nights.
Stay tuned for further information
(Classic uneffected due to moved server)




