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Monthly Archives: December 2008

Merry Christmas

Alliances at War, News, Orkfia Classic2 comments

Merry Christmas

I hope you all have a great christmas.

There havent been much outgoing activity here on the portal lately nor in Classic, the staffers are taking a brief vacation so to speak now with christmas and everything, I myself are going away skiing over new years eve for a week (gonna make sure to have some photos to upload once I get back), gonna be back before the age ends.

To all you AatW players, dont forget to vote in the first AatWards, “Voting closes 23:59:59 December 27th ST”, you vote by replying on the pm that got sent with all the nominees.

Dont hesitate to post a christmas picture greeting on the portal forum, the more the merrier. Classic and the Portal staff will be back in übermode at the start of 2009, age 36 will mostly contain balancing stuff and adding more to for exampel the intel page. But rest asure that there is loads of great things going on.

Cheers and once again Merry Christmas (And happy new year since I wont be here online;) )

~Acwder

War Report – #125 Vs. #14

War Reports6 comments

WAR #2 (125 vs. 14)

After our fresh win with the Spartans 14 hours after we declare them, a rather fortunate event takes place during that war. A measly alliance interfered in our war and was able to steal our prey. And I mentioned in our previous war report…WE ARE PISSED.

And because of that, a gathering of the Wheel was called upon once again by order of the Elder Machin Shin (the dreaded Eater of Souls) to all the warriors that thirsts for honor and revenge. Those who responded to his call are Lanfear the Forsaken Owl, Band of the Red Hand the Wise Owl, Betrayer of Hope the Evil Mori Hai, Syrax Blood Bane the Red Raven, Darkhound the Beast the HellDog and Moraine Damodred the brave Aes Sedai.

A battle plan was set according to each tribe’s skills in battle, it was conceived with the combined tactical prowess of Lanfear and the Band of the Red Hand. All warriors are eager to test their mettle against an enemy that has bigger land and powerful armies, but we have the advantage of surprise attack and prepared artillery.

Team Alpha consists of Band of the Red Hand, Moraine Damodred and Betrayer of Hope, a team of pure thievery skills. They are tasked to burn the homes of [SAGRES]ColD 13, a Brittonian powerhouse with several thieves guarding its territory.

Team Bravo consists of Lanfear, Syrax BloodBane, Darkhound the Beast and Machin Shin. And they need to take down a powerful beast, [SAGRES]E BOA a dragon that, if not killed will create tremendous delay in our campaign. Our Warlord believed this to be harder to kill so he invested much more offensive power to burn this beast.

Then Machin Shin lighted the signal that we are officially at war, his Warlord Lanfear usually is the one lighting the signal but today our Elder wants revenge and he personally lighted the signal…all warriors with his army gathered to his specified teams and gearing up for the offensive all pumped up for blood and gore.

A foggy dawn greeted us as we march to the territorial plains of the enemy, they didn’t see us coming! The two teams synchronized their attacks with the two fearsome enemies. Team Alpha showed no mercy by going all out with army of thieves burning homes and building structures of the enemy. They should pay to what they did to us. [SAGRES]ColD 13 did not expect this happening to him while he is sleeping. Band of the Red Hand came like a wolf of the night with thieves baring their teeth and eyes of fire, Betrayer of Hope instilled fear and chaos to those who dare challenged his army. Though Moraine Damodred was not present that time, Lanfear the forsaken came as her substitute of ravaging the lands and poisoning the waters of the enemy. After burning of homes and citizens died, it was finished when our mages casted several Fireballs that came from the sky, in one tick his tribe went silent. And Darkhound the Beast gave the final blow.

At the same moment, Team Bravo was unleashing the fires of hell as well. Our Elder casted some Dragon Mages that took a lot of the enemies’ homes and Darkhound the Beast casted lots of fireballs that drilled holes in the ground and Lanfear’s infamous Thieves Corp exceeded their expectations by pushing their skills to the limits of burning both targeted tribes. Though the Alliance failed to kill the dragon in one tick, Lanfear and Band of the Red Hand kept going at him with skirmishes and arson. Finally, Moraine Damodred arrived at the war scene with full army and provisions for both Lanfear and Band of the Red Hand who are already exhausted and empty. This lifted their spirit and the war continues!

Moraine Damodred unleashed all of her thievery might to the battle hardened dragon along with Lanfear and Band of the Red Hand. They attacked and attacked and attacked and the dragon still lived! Band of the Red Hand is already hurting and exhausted but his spirit is unwavering, but his body has to rest. He left the battlefield after the two remaining tribes promised him victory. The two tribes gazed their eyes on the enemy, and ran towards it. Moraine and Lanfear sent their thieves again to pillage the tribe, when they finished the pillaging and believed to have destroyed enough homes, Moraine Damodred casted Fireballs to finish the last of the Dragon’s citizens.

After 3 hours of warring the #14 SAGRES Clan, we won the war. Even though we haven’t killed the kill stealer on their Alliance because he went to Vacation Mode right after he stole our kill, and managed to save himself from the onslaught that we could’ve done to him, he save himself but not his alliance, a good move for an Elder.

And don’t say we didn’t warn you…

Orkfia Classic – Age 35 – Intelligence page

Orkfia Classic1 comment

Hey again.

Like mentioned yesterday here is the post about the new intelligence system.

One thing thats always been anoying and messy is how to display all the intel you gather both for your attackers in the alli and in war time.

Previosuly it was left for the ingame forum to fill up or over chats. Its about time there is some order put into it:)

As this article is written the system will so far only handle Visions, it will handle all kind of intel possible once everything is sorted, how far the coding has gone when the age starts is hard to tell. this function can be reached both from the menu link under “alliance” and on the external affairs for each tribe you click.

On the intel. page you will be able to see the most recent intel gathered on top and then you can browse through the alliances and then on each alli check all intel on each tribe (FO and IS ofc coming aswell), all intel is automaticly updated once a new vision etc is taken and exact time is stated both on the normal timestamp and on the link.

Think thats all for tonight people:)

Cheers

~Acwder

Orkfia Classic – Age 35 – War

Orkfia Classic3 comments

Hey

Age 35 is coming closer so its about time the new warsystem got explained. First tho this.

The first age of Orkfia Classic started November 20th 2007. Its ofc a milestone to have passed a year but Orkfia itself has in various shapes been around since 2001 and our own “relaunch” of Orkfia Classic just happened a few months back (September 18th).

All of us that played in the past got memories (unless serious alcohol consumption has deleted them) on what Orkfia used to be like. Here on the portal forum we got a subforum named Hall of Fame where people can post stories about their Orkfian career and alliances they’ve been in. Its a great section and you really should have a look and if you havent already make sure to make a post of your own. Its found here.

Now to the project, Im looking to start up a project named Orkfia History, a history about the game itself, trying to piece together a timeline consisting of stuff like ages, major changes, alliances, admins/staffers etc etc. So, if You can help with this please help, maybe you happen to remember what date a specific age started or you got loads and loads of intel, either catch me on irc or send all the data you can remember/find to support@orkfia-portal.com.

War, for age 35 we got some changes to the system.

  • Range 80% – no upper range.
  • Top #1 Alliance cannot surrender.
  • After declaration it takes four hours for the war to “kick in”.
  • After a war is over it takes four hours until the war bonuses is removed.
  • When declared upon the elder has a option (naming stuff is a tricky buisness, if you have a suggestion for this option, send a mail to support@orkfia-portal.com) to delay the declaration time by another four hours making it 4 + 4 = 8 hours.
  • During war the increased mp/tp cost added on the offensive spells/ops gets removed.

Now to what you win and what you lose from fighting a war.

  • If victorious each tribe in the alliance gets a income bonus based on: hours the war lasted * income(your income the same hour the war ends in all branches) * 20%.
  • If surrender your income is cut to 75% during the four hours it takes for the war to end.
  • The 50% cooldown on dmg removed, after the 4 hours it takes for a war to end a normal cooldown kicks in.
  • All of the other stuff in the current warsystem stays.
  • Like it was mentioned in the other post, if you die during a war your deathbonus gets increased.

Think thats quite a big post there, tomorrow there’ll be a post about the new intelligence page.

(Reservations is made for some final changes but it will be properly announced if so.)

Cheers

~Acwder