Blog

Orkfia Classic Age 34 Changes

Orkfia Classic Age 34 Changes

Orkfia Classic6 comments

Hey People Here are the changes for Age 34, dates etc will be announced later.

Guide

  • Orkfiology added
  • Ofc updated with the new changes aswell.

Layout Changes

  • Remove “Game Talk” since it doesnt exist anymore.
  • Remove “Alliance Forum” since it already exists in the footer.
  • Remove “Orkfia Mail” since it already exists in the footer.
  • Rename “Orkfia-Portal” to “Orkfia Portal”.
  • Move “Global News” to “Alliance” or somewhere else where it fits better then the current under.
  • Add a link to Market from tribe page. (until we sorted a simple menu for ppl that cant use the current menu.)
  • Add alliance filter to the target finder so you can skip seeing your own alli in the list.
  • Add the user class to tribe vision “Class: xxx”.
  • Bring back leadername to the Vision.
  • Remove “Month X, Year XX OE” since its inrevelant in classic really.

Game Changes

  • 1. Add Classes, stated below.
  • 2. Fame bonus changes, listed below.
  • 3. Spell changes, listed below.
  • 4. Priests modified, listed below.
  • 5. Race Changes, listed below.
  • 6. War Changes, listed below.
  • Rp cost cut in half.
  • Merg rules: Anyone can merg anywhere up until last week where merging is blocked.

****

1. Classes

Battlemage

  • +25% effective magelevel when casting spells
  • New spell avalible at ML 10: Ciorin’s Flame, increases offence by 10%

Sage

  • -15% rp cost
  • +20% research bonus, 10% means 12% for the tribe.
  • Banks produce minimum, the amount you get from your mines.

Crusader

  • +25% famegains.
  • +50% priest bonus.
  • Gains fame from Blasphemy Crusade out of war.
  • BC Also destroys Churches and Guard Stations and kill priests.
  • 1hr less waiting time for BC (if 0hr wait time then 1hr less return time).

Rogue

  • Each hideout will produce 50% of mine income every hour
  • Each percent of hideouts will increase offence by 1% (20% cap)

****

2. Fame Bonuses

  • Population bonus = 1k fame gives .75% pop bonus.
  • Attacker bonus = 1k fame gives 1% decreased losses attacking and defending.
  • Fame gains give normal fame and the losing tribe only have 75% losses.
  • *Crusader only* Add out of war fame gain for BC (50% losses for the defender and attacker outside of war).
  • Add a base fame marker for the OOW BC (the crusader one mentioned above) and then with +modified values depeneding on buildings/thieves/priests.

****

3. Spells

  • Mystical Rust: 75% increased dmg oow and 110% increased dmg in war.
  • Wrath of Cyclops: 50% increased dmg oow and 75% increased dmg in war.
  • Hurricane: 100% increased dmg.

****

4. Priests

  • 1 PPA now gives 2% prodsci bonus instead.
  • 1 PPA gives 1% increased dmg inside war including ops/spells/offence and such.
  • 1 PPA gives 1% increases defence inside war including from ops/spells/defence and such.
  • PPA modifed for Dragons aswell.

****

5. Race Changes

Mori Hai

  • Gnome (0/0) – 60cr
  • Goblin (3/3) – 300cr
  • Axethrower (0/4) – 425cr
  • Ogre (4/5) – 570cr — (4/5) – 550cr
  • Assassin (6/0) – 600cr

High Elf

  • Slinger (0/0) – 70cr — (0/0 – 75cr
  • Sage (6/0) – 660cr
  • Longbowman (0/6) – 820cr — (0/6) – 800cr
  • Priestess (4/4) – 370cr — (4/4) – 350cr
  • Rogue (0/0) – 275cr — (0/0) – 350cr

Dwarf

  • Grunt (0/0) – 100cr
  • Hammer Smasher (6/1) – 515cr
  • Stone Thrower (0/4) – 350cr
  • Grey Beard (4/5) – 550cr — (3/5) – 565cr
  • Short Cloak (0/0) – 350cr

Viking

  • Soldier (1/0) – 90cr
  • Swordsman (3/1) – 180cr
  • Archer (2/5) – 450cr
  • Berserker (8/6) – 815cr — (8/6) – 820cr
  • Looter (0/0) – 375cr

Dragon

  • Baby Dragon (1/1) – 40cr — (1/1) – 30cr
  • Green Dragon (25/0) – 550cr
  • Yellow Dragon (0/32) – 700cr — (0/32) – 715cr
  • Red Dragon (50/15) – 1075cr
  • White Dragon (0/0) – 440cr

Eagle

  • Nester (0/0) – 35cr
  • Emesen (2/0) – 80cr — (3/0) – 115cr
  • Vendo (0/4) – 380cr
  • Anekonian (2/8) – 1200cr
  • Razorbeak (0/0) – 265cr

****

6. War Changes

We will do a realy workover on War for Age 35, the minor changes we did for this age is:

  • Surrender Cooldown only limits dmg by 50% instead of totaly blocking it.
  • Fame gains doubled on victory from defeat and surrender.

I think that will keep you busy for a while for planning alliance setup for next age;)

Cheers

~ The Ab hinc group

6 Comments
  1. bloodball says:

    looks really nice, i think i am going to stickaround

  2. Scarlo says:

    Finally… finally some meaningful changes.

    Guess it’s time I donated some more money to the game. Way to go Acwder/Martel.

    *big sigh of relief*

  3. Kelvin says:

    “Surrender Cooldown only limits dmg by 50% instead of totaly blocking it. ”

    It wasn’t working like that before but good it’s fixed ;)

  4. Perkalov says:

    Is it actually fixed? Or does our Admins still think that the old “surrender cooldown” actually blocked all ops?

  5. admin says:

    “Is it actually fixed? Or does our Admins still think that the old “surrender cooldown” actually blocked all ops?”

    Nah we just randomly wrote something down…Take a guess

Leave a Reply

You must be logged in to post a comment.