Orkfia Classic Age 34 Changes
Hey People Here are the changes for Age 34, dates etc will be announced later.
Guide
- Orkfiology added
- Ofc updated with the new changes aswell.
Layout Changes
- Remove “Game Talk” since it doesnt exist anymore.
- Remove “Alliance Forum” since it already exists in the footer.
- Remove “Orkfia Mail” since it already exists in the footer.
- Rename “Orkfia-Portal” to “Orkfia Portal”.
- Move “Global News” to “Alliance” or somewhere else where it fits better then the current under.
- Add a link to Market from tribe page. (until we sorted a simple menu for ppl that cant use the current menu.)
- Add alliance filter to the target finder so you can skip seeing your own alli in the list.
- Add the user class to tribe vision “Class: xxx”.
- Bring back leadername to the Vision.
- Remove “Month X, Year XX OE” since its inrevelant in classic really.
Game Changes
- 1. Add Classes, stated below.
- 2. Fame bonus changes, listed below.
- 3. Spell changes, listed below.
- 4. Priests modified, listed below.
- 5. Race Changes, listed below.
- 6. War Changes, listed below.
- Rp cost cut in half.
- Merg rules: Anyone can merg anywhere up until last week where merging is blocked.
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1. Classes
Battlemage
- +25% effective magelevel when casting spells
- New spell avalible at ML 10: Ciorin’s Flame, increases offence by 10%
Sage
- -15% rp cost
- +20% research bonus, 10% means 12% for the tribe.
- Banks produce minimum, the amount you get from your mines.
Crusader
- +25% famegains.
- +50% priest bonus.
- Gains fame from Blasphemy Crusade out of war.
- BC Also destroys Churches and Guard Stations and kill priests.
- 1hr less waiting time for BC (if 0hr wait time then 1hr less return time).
Rogue
- Each hideout will produce 50% of mine income every hour
- Each percent of hideouts will increase offence by 1% (20% cap)
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2. Fame Bonuses
- Population bonus = 1k fame gives .75% pop bonus.
- Attacker bonus = 1k fame gives 1% decreased losses attacking and defending.
- Fame gains give normal fame and the losing tribe only have 75% losses.
- *Crusader only* Add out of war fame gain for BC (50% losses for the defender and attacker outside of war).
- Add a base fame marker for the OOW BC (the crusader one mentioned above) and then with +modified values depeneding on buildings/thieves/priests.
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3. Spells
- Mystical Rust: 75% increased dmg oow and 110% increased dmg in war.
- Wrath of Cyclops: 50% increased dmg oow and 75% increased dmg in war.
- Hurricane: 100% increased dmg.
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4. Priests
- 1 PPA now gives 2% prodsci bonus instead.
- 1 PPA gives 1% increased dmg inside war including ops/spells/offence and such.
- 1 PPA gives 1% increases defence inside war including from ops/spells/defence and such.
- PPA modifed for Dragons aswell.
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5. Race Changes
Mori Hai
- Gnome (0/0) – 60cr
- Goblin (3/3) – 300cr
- Axethrower (0/4) – 425cr
- Ogre (4/5) – 570cr — (4/5) – 550cr
- Assassin (6/0) – 600cr
High Elf
- Slinger (0/0) – 70cr — (0/0 – 75cr
- Sage (6/0) – 660cr
- Longbowman (0/6) – 820cr — (0/6) – 800cr
- Priestess (4/4) – 370cr — (4/4) – 350cr
- Rogue (0/0) – 275cr — (0/0) – 350cr
Dwarf
- Grunt (0/0) – 100cr
- Hammer Smasher (6/1) – 515cr
- Stone Thrower (0/4) – 350cr
- Grey Beard (4/5) – 550cr — (3/5) – 565cr
- Short Cloak (0/0) – 350cr
Viking
- Soldier (1/0) – 90cr
- Swordsman (3/1) – 180cr
- Archer (2/5) – 450cr
- Berserker (8/6) – 815cr — (8/6) – 820cr
- Looter (0/0) – 375cr
Dragon
- Baby Dragon (1/1) – 40cr — (1/1) – 30cr
- Green Dragon (25/0) – 550cr
- Yellow Dragon (0/32) – 700cr — (0/32) – 715cr
- Red Dragon (50/15) – 1075cr
- White Dragon (0/0) – 440cr
Eagle
- Nester (0/0) – 35cr
- Emesen (2/0) – 80cr — (3/0) – 115cr
- Vendo (0/4) – 380cr
- Anekonian (2/8) – 1200cr
- Razorbeak (0/0) – 265cr
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6. War Changes
We will do a realy workover on War for Age 35, the minor changes we did for this age is:
- Surrender Cooldown only limits dmg by 50% instead of totaly blocking it.
- Fame gains doubled on victory from defeat and surrender.
I think that will keep you busy for a while for planning alliance setup for next age;)
Cheers
~ The Ab hinc group





6 Comments
Looks fun
looks really nice, i think i am going to stickaround
Finally… finally some meaningful changes.
Guess it’s time I donated some more money to the game. Way to go Acwder/Martel.
*big sigh of relief*
“Surrender Cooldown only limits dmg by 50% instead of totaly blocking it. ”
It wasn’t working like that before but good it’s fixed
Is it actually fixed? Or does our Admins still think that the old “surrender cooldown” actually blocked all ops?
“Is it actually fixed? Or does our Admins still think that the old “surrender cooldown” actually blocked all ops?”
Nah we just randomly wrote something down…Take a guess