Orkfia Classic – Age 35
Age 34 is now over, gg everyone, congratz to Countdown for winning the age.
Now then, where should we start, lets start of with some staff information.
Orkfia Classic got three main “Orkfian Gods” (admins). They are:
- Acwder: PR, Development etc.
- Max: Coding, Development etc.
- Ozzie: Law and Order etc.
Below us three there is several heads over different sections, they are:
- Greybeard: Head of Operations.
- Guran: Head of Marketing.
- Sweets: Head of Law and Order.
- Wheelie: Head of Development (Ab hinc).
There is also several more staff members, a complete list can be found here.
the game can currently be reached with three adresses, game.orkfia-portal.com, www.orkfiaclassic.com and www.orkfia.biz. The later one is what I suggest everyone to spread out to friends etc:)
Moving on lets get to the age changes:)
Race Changes:
Dark Elf
- mp regeneration bonus removed.
- Their tpa counts 2x against incoming ops.
- Slinger (0/1) – 100cr
- Nighstalker (2/0) – 200cr
- Sorcerer (0/4) – 350cr -> Sorcerer (0/4) – 280cr
- Nightrider (3/7) – 600cr
- Assassin (0/0) – 330c
Wood Elf
- Slinger (0/0) – 40cr
- Woodrider (4/0) – 440cr
- Druid (0/4) – 400cr
- Tree Ent (0/10) – 1550cr -> Tree Ent (0/10) – 1450cr
- Grassrunner (0/0) – 200cr
Brittonian
- +15% max tp, normal regen.
- Change britts rp cost to 750cr
- Soldier (1/0) – 100cr
- Pikeman (2/0) – 200cr -> Pikeman (3/0) – 450cr
- Crossbowman (0/4) – 825cr -> Crossbowman (0/2) – 270cr
- Knight (3/1) – 500cr -> Knight (2/4) – 840cr
- Rogue (0/0) – 300cr
‘
Viking
- 4 HnR timer removed.
- Soldier (1/0) – 90cr -> Soldier (1/1) – 100cr
- Swordsman (3/1) – 180cr -> Swordsman (3/0) – 160cr
- Archer (2/5) – 450cr -> Archer (2/6) – 480cr
- Berserker (8/6) – 820cr -> Berserker (8/8) – 880cr
- Looter (0/0) – 375cr
Raven
- Nester (0/0) – 80cr -> Nester (0/0) – 60cr
- Blackclaw (2/0) – 50cr
- Razor Wing (0/5) – 600cr
- Blackwing (5/5) – 810cr
- Screacher (0/0) – 350cr
Dragon
- Baby Dragon (1/1) – 30cr
- Green Dragon (25/0) – 550cr -> Green Dragon (25/0) – 515cr
- Yellow Dragon (0/32) – 715cr
- Red Dragon (50/15) – 1075cr -> Red Dragon (50/15) – 1125cr
- White Dragon (0/0) – 440cr
Eagle
- +35% max mp -> +20% max mp
- Regeneration bonus removed.
- Nester (0/0) – 35cr
- Emesen (3/0) – 115cr -> Emesen (3/0) – 145cr
- Vendo (0/4) – 380cr
- Anekonian (2/8) – 1200cr
- Razorbeak (0/0) – 265cr
Nazgul
- 20% resistance to magic removed.
- Mortal (0/0) – 40cr
- Black Rider (6/0) – 666cr -> Black Rider (5/0) – 510cr
- Blood Pet (0/6) – 666cr -> Blood Pet (0/7) – 770cr
- Wraith (13/13) – 1425cr -> Wraith (13/13) – 1500cr
- Gollum (0/0) – 333cr
Spirit
- +15% resistance to magic.
Class Changes:
Battle mage
- Ciorin’s Flame = ml 10 -> ml 15.
Rogue
- Old bonuses removed.
- Each thief generates 1 crown per tick.
- 10% higher successrate on theivery operations.
Sage
- 10% higher income.
- 15% less rp cost -> 20% less rp cost.
- +20% research bonus, 10% means 12% for the tribe.
- Banks produce minimum what mines does, removed.
Now over to game and layout changes:
- Double size thief penelty removed.
- Templu Amblo changed to 1500 acres.
- Frontpage – Cleaned up.
- mp/tp cost for Dragon Apprentice, Dragonmage, Fireball, Arson and Poison Water increased with 25% out of war.
- Raids – Citz killed lowered with 50%, inside wars they are increased with 50% based on the oow.
- Hideouts: 1% HO’s neglects 2% of your thief pop from your regular pop up till 15% hoes, then it counts for 1% per 1% HO.
- Tribe creation bonus – Joining X days into a age gives you 250 + X*25 starting acres.
- Tribe creation / Death bonus – Amount of starting citz will be increased the further into the age you get.
- Death Bonus – Doubled in war.
- Science – Change formula to R / (45 + 2.5R); R = RPA.
- Science – All bonuses except for Prod sci, defence and offence bonuses are increased.
- War – Declaration limits changed to 80% – Unlimited.
- War – The warsystem will be posted in a own post shortly.
- “Orkfia Agent” added, explained more below.
“Orkfia Agent” is a new feature thats been planned for quite some time. The function it serves is easy, it stores all the intel you’ve gathered in a clean way for your alliance to use, no need to fill the ingame forum with intel threads. A own post for this system will follow shortly.
The CoC will also have a workthrough until Age 35, more about that will be announced at the age start.
Dates for Age 35 will be posted along with the new warsystem etc shortly.
The Orkfia Toolbar will be updated asap and a soft reset ingame will take place once the initial changes is done (classes and races) which is aprox. estimated to happen tomorrow.
Thats the changes for today, more will follow like mentioned, stick around and dont forget to mention the game to everyone you know;)
Cheers
~Acwder





2 Comments
what did u do with my precious Dark Elf!!!!!!
indeed the DE got raped good:P its a pity id prefer to see the recharge bonus returned:P
but nonetheless, the orkfia agent looks brilliant!