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Monthly Archives: January 2009

Slashing

Poetry0 comments

Slashing the remains
of yesturdays hate
discarding the left overs
of todays passion
freeing ourself from torment
obscuring the pain
we break free
The cool air
on scarred skin
The fresh grass
between our toes
the pulsing balm
nurse the broken heart
tattered ropes
hanging loosely
of a past
disguised
Of a past
forgotten
tears are falling
whispers calling
what once was
might never be
again
our wishes
are gone with the wind
our plans and dreams
scattered like wildfire
The wind passes by
freedom has come
as we give a loud sigh
Wishing we were like some
The ropes and shackles
are gone now
the pain and suffering
disappears
A new path is being forged
The new path is now

Still here

Orkfia Portal0 comments

Hey everyone

It’s busy times over here, had three exams last week myself, Max our coder is busy working to make sure he got income:)

I have over time grown tired of the flaws in my design of the portal, so a few days ago I decided to just pick a nice already created theme and just go with it (with some modifications ofc) so here we are, I would love to hear your opinion about it, everything is still not completed but its close to.

[survey template="dev" timelimit="1209600"]

So please fill in that tiny survey:)

More stuff soon to come, just wanted to say hi and let you all know that we are still here

Cheers

~Acwder

Orkfia Classic Age 36 – Changes

Orkfia Classic0 comments

Hey there.

Here is the age changes for Age 36 (finally;) ).

  • Strenght forumla tweak.
  • Remove the 10 mystics.
  • Increase Unresearch by 20%.
  • Increase Wrath of Xene by 15%.
  • Increase TA by 50%.

Science

  • PPA and Production science better put together: priestbonus applied to raw+prodbonus.
  • Science oop bonus back, once oop you get 5000rp.

Exploration

  • Bring back the old way of exploring where you could do more than one 25% explore at a time.

Mortality

  • Land gain issue adressed(fixed).

War

  • Victory bonuses increased.(+12h base on money gain)
  • Green tribes does not effect acres needed for victory/defeat.
  • If the 35% is more then 75% the size of the enemy alli then 75% of the enemy alli is set as acres needed to win.
  • If an alli gets all green tribes then a war is automaticly ended with a defeat.
  • A all green alli cannot declare nor be declared upon.

Classes

Battlemage <- Removed

Sage

  • -20% rp cost.
  • +20% research bonus, 10% means 12% for the tribe.
  • 10% higher income. -> 5%.

*New* Guardian

  • +10 mage levels when defending
  • Thiefs trap works twice as effective.
  • Immune to Stunted Growth, Enchantress Salem, Pestilence, Engineering Virus.

*New* Warrior

  • New spell avalible at ML 15: Ciorin’s Flame, increases offence by 10%.
  • 80% lower military upkeep costs.
  • 10-15%(random) less land lost upon being attacked

*New* Spellbinder

  • +25% effective magelevel when casting spells.
  • New spell: [ML 27] Everbloom, conjur acres between 3-9/spell.
  • New spell (in WAR only): [ML 35] Dragons Lust – During the time of war a magician is able to control the dragons to target a enemy tribe taking acres from him/her. take acres between 10-20/spell from the enemy (Tribes smaller then 2k acres lose less)

ORKFiA Agent (Intelligence page)

  • Sneak added.
  • IC added.
  • Recon added.
  • Truths Eye added.
  • Fly Over will be delayed.
  • Inner Sight will be delayed.

PPA

  • Past 10 PPA temples will still keep producing priests but you wont gain any bonuses.

Race Changes

Wood Elves

  • +30% thievery points per update -> +35% thievery points per update.

Brittonian

  • Rogue (0/0) – 300cr -> Rogue (0/0) – 425cr

Nazgul

  • 25% magical casting failure -> On Standard Attack and Barren grab Nazguls gains 35% more explored acres than normal.

Dates for age 36 will be announced soon, there will be a minimum of 48hours with the updatebutton one the server is restarted later today.

Cheers

~Acwder