Sneak Peek – AatW changes for age 21
Hi, Im happy to be able to give you all a proper sneak peek on quite a few changes for Age 21 in Alliances at War.
A note: Some minor tweaks to the list of changes may be done before the final list is posted in aatw.
The next age brings two new attack options, named Raze and Commandeer.
Raze
- Can send 50% to 100% in offense of opponent’s defense, with maximum damage dealt with 100% of offense sent. Destroys a number of homes, equivalent to 10-20 arsons depending on how much offense is sent.
- Homes destroyed cannot be built upon for 2 updates.
- 6 hour attack time; 4 for viking.
- Optimal damage range from 50% to 150% of your tribe land size.
- Losses equal to blasphemy crusade.
- Deals 50% more damage in war.
- Ravens deal 33% of normal damage.
Commandeer
- Seizes enemy’s incoming acres (minimum amount 10% of enemy’s total land, can take all acres if within sufficient range)
- Losses equal to BG.
- Explores 50% of land commandeered.
Thievery
Boze
- Self op
- Each 2500 thieves sent on average explores 1 acre
- Minimum size 400 acres
Ambush
- Land lost is regained by the thief
Truth’s Eye
- Reveals amount of remaining mp&tp of the target out of total
Magic
Mortality
- Universal spell
- Cast on enemy tribes. Lasts 1 hour
- Negates immortality and “Fountain of Resu”
Efficient Mobilization (Human spell)
- -15% tax income
- +5% regrowth
- Every update, 1-5% more military units of each type are automatically trained
Earthquake
- Destroys a number of homes
- Success rates similar to dragon apprentice
- Deals more damage when the caster is less than 2000 acres, and less damage above 2000 acres.
Meteor Storm
- Destroys up to 0.5% of enemy markets and barracks
Lightning Bolt
- Can only be cast on an enemy that has attacked you or an ally and whose troops are still returning.
- Kills up to 0.25% of the enemy’s returning military
Deep Forest
- -10% explore costs instead of +15% explore costs
Anthrax renamed to: Fear
This also comes with new tribe news.
Buildings
Remove banks (replace with barracks)
Citizens per Building
- Homes: 300
- Walls/Churches/Guardhouses: 20
- Farms/Markets/Mines/Labs/Yards/Barracks: 15
- Weaponries/Academies/Guilds/Hideouts: 10
- Walls: Remove the reduction to citizen losses. Add that 1% walls results in 2.5% lower land & military losses when attacked.
- Weaponries: Add that 1% weaponries results in 2.5% higher land gains.
- Churches: 1% churches provides 1% resistance to magic and 2.5% reduction in magic damage
- Guardhouses: 1% guardhouses provides 1% resistance to thievery and 2.5% reduction in thievery damage
Barracks
- 1 barracks holds up to 50 defense specs, 75 elites or 100 offense specs/thieves
- barracks reduces military training costs by 0.5% and military upkeep by 2.5%
- Max 20%
- If a barracks holds no military units, it can hold 15 citizens instead. Each barracks will fill up in order of (1) Off specs/thieves; (2) Elites; (3) Def specs & (4) Citizens.
Exploration
Fixed issues with the number of troops calculated
Thats all folks, quite alot of new changes and several really interesting onces, Im looking forward to seeing the race changes aswell.
Stay tuned.
Cheers
~Acwder
Contest – Arcade
Hey
Id like to inform you all of a new monthly contest taking place in the arcade section. Read more about it here: Click me
The voting for the banner contest has also begun, take 10sec and vote for the best banner here: Click me, the voting closes in two weeks.
Cheers
~Acwder
Forum Upgrades
Hey
First a quick notice, ORKFiA Classic is now 24hours into the new age and in two hours sweden and quite a few other countries will face time change due to summertime, the time will change from 02ST to 03ST instantly, people has been worried that this might cause some unexpected bonuses for people being online, but Im told that everyone will get their updates and we’ll keep on track as planned, only thing is that it’ll be quite hard to do something between “02ST and 03ST” since its changing in a sec;)
Now then, the portal forum has been upgraded with a new forum style, its still not 100% complete but its launchable, the forum now also got a shoutbox and a arcade.
This is one of few upgrades taking place on the portal, the arcade currently got nine games but a wish list has been added to the site development forum and I’ll keep adding cool games, so now if you just did a tick ingame you can spend some time playing and chatting on the portal before the next tick;)
Cheers
~Acwder
Age Changes – Orkfia Classic Age 38
Hi
Its been a hectic week and we are aprox one week behind schedule. Age 38 starts 00:00ST night between friday and saturday 27th/28th. The age is 4 weeks long as usual. First update as always at 01:00ST.
The updatebutton will be added shortly, it will be removed 24hours before the age goes live (it will be a soft reset done 24hours before the age starts and most likely this weekend to add the changes and the button.
Now then, over to the changes.
Race changes:
Mori Hai:
- Ogre (4/5) – 550cr changed to: 600cr
Dark Elf:
- Nightrider (3/7) – 600cr changed to: 650cr
- Assassin (0/0) – 330cr changed to: 350cr
Dwarf:
- Hammer Smasher (6/1) – 515cr changed to: (6/0) – 450cr
Brittonian:
- Knight (2/4) – 840cr changed to: 880cr
Raven:
- On a failed attack 50% returns after 1 update changed to: 25% – 50% returns after 1 update.
Eagle:
- Nester (0/0) – 35cr changed to: 40cr
Class changes
Rogue:
- Each thief generates 1 crown per tick. changed to: 1.5 crown per tick.
- 10% higher successrate on theivery operations.
- new: Immune to Juranimosity.
Game changes:
Double the fame gained from Assassinations.
War changes:
- OOW (outgoing and ingoing) grabs will have zero fame gain and 10%-15% lower gains (randomly).
- OOW (outgoing and ingoing) Spells and Ops (not intel stuff) will have zero fame gain.
- Income from mines and banks are 50% during war.
Layout changes:
- Mystic page redone.
Thievery page redone.Stats page redone.- Typos and grammar errors corrected.
Science changes:
Production science changed to:
- 1% = 1% increase to food, wood, money and priest production (except taxes).
- 1% = 1.5% more efficent Walls and Weaponries.
- 1% = 0.5% more efficent Guardhouses and Churches.
- 1% = 0.5% higher chance to get acres from Tents.
- 1% = 0.5% higher birthrate.
These bonuses is still capped on the old max bonuses so you can still only get 20% off bonus with weaps but instead you’ll need less buildings.
New: Start up tips and hints.
Added to the tribe page below the head advisor there will be a box containing random tips and hints on gameplay. Could for example be basics ones like “Always make sure to have your self spells active.” and more advanced onces.
I think thats all for age 38.
There will be another post tomorrow containing somewhat important information.
Cheers
~Acwder
AatW – Down
Alliances at War is currently down, it first went down at 14:58ST and then came up for a while and went down again, as most of you are aware of is Martel away with his gf on a vacation which is the reason the current age was extended for a while.
Update 19:32ST
Accident Commission Problems with Telenor’s network in Helsingborg affects among other webhost FS Data.
Customers have experienced during the afternoon that it has been difficult to reach FS Data in Helsingborg. According to FS Data Support Manager Fredrik Fagerlund have found the error and depends on Telenor’s internet connection.- We have been in contact with them and they have found a problem, I found out about it five minutes ago, “says Fredrik Fagerlund at quarter of five on Monday afternoon.
Since the FS Data has network access via two different providers, around half of the visitors suffered. Now, though the company pointed to the name servers so soon all customers begin channeling through Song instead of Telenor until the problem fixed.
Telenor’s press service reports that a few thousand customers are affected in Helsingborg, but the problem is being solved:
“The incident in Helsingborg, due to problems with a node. Technician is on site and the error is expected to be resolved during the evening.”
Used google translate to translate a swedish article.
Update 21:11ST: Aatw is now back up again.
Cheers
Contest – Create a Banner
Hey
About a year ago Scarlo launched a Banner Competition, there was a few banners and userbars made but a winner was never announced.
So
Its now launched again, the previous banners and such can be found here on the forum.
Requirements:
- It has to be about Orkfia
- You have to be the creator
Now over to the deadline, deadline to enter a banner etc into the competition is 25th / 03 which is the one year anniversary for Orkfia Portal.
PRIZE MONEY, did that caught your attention? I hope it did, the prize money for this contest is $10 for the winner and $5 for the one coming second. Payment to be made through paypal.
So start up your photoshop, gimp, paint or whatever your favorit program is and start creating.
Once the deadline closes everyone on the portal forum will get to vote for the winner.
Cheers
~Acwder
War report – Skirmishes
Top alli’s skirmishes,
a concise war report by Joe.
Pushed off the topspot by their quarrel with the Smurfs, the brave Jedi Defenders of the Karma Force concluded that the time had come to reclaim their place at the top. Bored by a long battle versus a certain Rusty Raven player who had claimed immortality with succes (raidkilling resulted in hurrying OOP and continued hitnrunning in the same tick at our poor 500 acre tribes) we needed new enemies to sharpen our lightsabres on.
Despite our weakened position, it was decided that a frontal assault could surprise our enemies and the scales might tip to our advantage. Guilds were built in the morning, hideouts and academies in the afternoon. A huge army of clerics was trained by Atanakin, an army that proved to be very effective later on in both dealing and absorbing damage.
The first KA was set at 19:55, target would be a #62 tribe. Simply sticking to the straightforward plans it was decided that the elder would be the first to go. Surviving the first tick, the death note appeared as a green line in our news at 23:03:51. After evading Atanakins sophisticated cleric army he fell to Bolle’s brute force assassins, who had become enraged by a pointless Blasphemical Crusade by Kelvin in a not so adorable style. An epitaph was sent to him by Atanakin after his reappearance as Light Elf:
“Here lies a great eagle chief,
a great mage though life was quite brief.
Since we hate paying guards
and prefer running yards,
we’re glad that he won’t go thief.”
#62 responded quite quickly on this kill. A lot of tribes appeared online and alot of tribes also converted to higher defensive standards. The ravens started a hitnrun campaign the next morning against poor Atanakin’s clerics, who would suffer heavily during this war. Quickly a Jedi Hunting Squad was formed to make them ravens pay. Greybacca was the first to profit from the defenseless birds.
The ravens suddenly changed plans by starting to raid Viceman Nute Gunray, a 4k acre Wood Elf that appeared to have only 40k citz left. When #17′s huge Raven (the despised Fat Tony, may he burn forever) joined in the raids, we got pretty annoyed since this seemed pretty much 2 alli’s vs 1 sleeping dude. Failing a kill on #62 in the night we used mp to keep Viceman alive until he would wake up by voiding ravens just before the tick and hunting them when possible.
At the point that Viceman was at 700 citz (after 5 raids, of which 3 were from #62), he was slapped a few dozen times and got woken up by the beeps of his computer. He logged in, was about to push the ‘release soldiers’ button but got raidkilled by the watchful [DN] Rem on a full semi-suicide. It appeared to be a very messy kill, where one #62 tribe started a DM serie on his own on him, while #17 had planned a KA on him in the next tick. #17 continued to op but #62′s ravens noticed the low citz and started their raiding spree to finish him.
Misunderstanding the causes of Vicemans death, we wanted revenge on #17. After some messaging it appeared that it actually was #17′s kill that #62 was interfering into, but at the time that this was clear it was too late for ‘Machine Gun Kelly’, a raven of considerable size who fell at 15:00:01. Though it seemed a bit unwise to start killing into the second alliance while warring the first alliance, we were outnumbered in the first place anyway and their mutual treating of Viceman required an answer without too much sophistication. Another Gangster fell at 20:00:01 by lack of t/m defence, John Gotti, a 5k Spirit.
The next morning, the original hitnrun campaign on Atanakin continued. My own tribe, a Light Elven one without defence, was also grabbed a few times by #51 ravens because it had grown too big by hunting #62′s ravens. When [DN] L missed the tick, his death note was signed though. His mod def was texted to Atan, who happened to be in the train, to optimize our grabbing spree on him.
After Atan’s grab, Jamzi was drawn out of her shower to be the second one. After that Bolle BC’ed and Joe grabbed as well, making this poor Raven 1600 acres lighter. With a KA planned at 10:00, his chances looked grim, but by releasing straight at the tick he managed to survive first, also thanks to his pretty strong turtlemode. At 13:00:01 Atan pulled the trigger though and sent a nice limerick in honour of L’s life and death, to put on his tombstone:
“This leader of ravens was cunning;
the speed of his movements was stunning.
But he fell like a brick
when his hit missed the tick,
else he would now still be hit and running.”
[DN] Rem continued the hitnrunning and clerics fell left and right, Atan was down to ML 32 at some point and started to consider himself useless, also since the #62 thieves had been arsoning him pretty 24/7 and he hadn’t slept that much either the past day. With the thieves reaching their 3000st home he built some GH and urged on permission to convert back since the credit crisis was striking his lands heavily.
A last kill was landed on #51′s raven on Joe’s request, since he kept grabbing his acres and making his ML drop while running next to no t/m defence, profiting in unacceptable ways from our occupation with the two top alliances. At 00:00:00 [PS] Bacardi Razz fell as third raven in our killing spree and the Jedi Defenders of the Karma Force decided that coping with the credit crisis was of fundamental importance now first.
Results:
- Still no top spot!
- 2 deaths in 2 top alli’s.
- One death amongst our own kin, by the combined efforts of them evil bastard Gangsters and Death Note Signers! Go kill eachother instead of letting us do all the work
- A certain shared hatred for the raven kind.
See you next quarrel!




