FUN’s disbandment (2005)
This is a in the rear-view mirror post, about the disbandment of FUN in 2005. The ages named in this post is reffering to pre infinity ages.
FUN’s disbandment
By: Adam
Date: 9th of May, 2005
Source: The Orkfian Times (with Ulysses as editor)
It was at the end of Age 17, a great warring alliance decided to split for a while, the elders and founder were having problems keeping up with work in their life and with managing a top alliance at the same time. Age 17 was a great age for FUN, although they were beaten by the number 1 alliance at the end of the age the rest of the age was full of surrenders from opposing alliances after learning that FUN were killing opposing alliances off too easily.
FUN had been around in the early ages, people coming people going, no matter what type or amount of players that were in FUN they were always great, never going for ranks, however always gaining land, strength, fame and science from many wars every age. FUN always put back something into ORKFiA that no other alliance could, they weren’t afraid to war top alliances but saw it as having fun, and that’s what they did.
The disbandment of this great alliance was always going to be sad for its members, old and new, but for the longest lasting members it was shattering.
People come, people go, alliances split, they return, it’s what happens, it sometimes can be avoided, sometimes it can’t, for this alliance it couldn’t have been avoided. A few of the new players were hoping to play as FUN again for Age 18 (the following age) but after talks with the other members it was agreed that it wouldn’t be the same without the founders and the elders.
FUN decided then that their disbandment wouldn’t be a long term arrangement, after talks they decided that after the elders and founder had finished with studies and work in their lives they would re-group in a few ages time.
So for those who love FUN remember, they won’t be away for long, and for those who hate FUN, well, you remember it too.
FUN will return one day when the members are good and ready and the founder feels he is up to managing this fun loving alliance again.
~Adam
Information about FUN:
Created by Jappie, MeMerlin and tommies way back in the early ages of pre infinity time. FUN was as you can guess all about having fun, here is a few others that played their fair share of ages in FUN: me (Acwder), Adam, Gurra, Guran, KiloWatt (kw), etc etc. Several of us old players hope that Jappie and MeMerlin one day will return to the world of Orkfia and bring the rebirth of FUN, and who knows maybe they will.
Orkfic Chapter I
As the ethereal conclave of mages plotted in the World of Dreams, the storm unleashed the entirety of its wrath upon the land. Once begun by magic, it raged on its own, an entity of independent will and power. Gales of wind swirled shrilly over weathered masonry and battlements, the rising energy in the air reaching its climax high in the atmosphere beyond where the winged races flew. Dark, furious clouds roiled and sputtered gouts of lightning and peals of thunder. It worked its way into a keening blizzard, coating the landscape of the forests of the North in white. Many a child hid his face in his mother’s skirts in the face of the monstrosity, itself started only hours before as Ancero’s retaliation. The hills themselves were rended by the wrath of the winds. And then, just as quickly as it had formed, the storm vanished. The world was once again eerily calm: the trees were unbroken, the land dry and uncovered by snow or mangled bodies. It was as if it never were, but in the memory of those that lived it.
With each use of magic, the fabric of existence itself shuddered. Destruction poured through the cracks of the Void, a hungry miasma that devoured reality itself. Looming in the wind-tossed firmament, the Comet approached the end of its procession; within that blazing rock the Sleeping God waited. A nameless and primordial terror, the deity had been imprisoned for far too long. But soon It would be unleashed.
All over the world of Orkfia below, ignorant mages tapped into Its dark ocean of power. Bits of rock crumbled and burned away. Threads of Time strained as the ancient spell once again neared its completion.
Little by little, all of Creation threatened to shatter under the pressure.
Soon this age would end. It would be the ending of all ages to It, the dark God of Destruction.
Deep in the bowels of the earth crowned by the impassable Iron Mountains, an army waited in the darkness. Most were goblins, small of stature and of courage. The bigger breed who ruled the slave horde, the orks, were also among them in chains. As were the hulking ogres and towering trolls. These beasts all together were made captives here. All stood waiting before the precipice, not daring to gaze down into the abyssal darkness. Infernal heat fumed from the stygian depths to the stony roof of the cavern, carrying with it the smell of brimstone and death. All were silent, save for the occasional whimpering of a child accompanied by the brutish thud of the mother to quiet the brat.
Opposite to the gathering of greenskins, a massive creature stood. The demon was a creature not quite of the world, its shadowy form shifting and flickering as flame. The only permanent feature to it was the face: a skull-like visage topped with curling horns and eyes that burned like awls. All the while it chanted a spell in a guttural tongue not unlike what the orks themselves spoke. In truth it was the origin of such.
Then, it spoke.
“Forward,” It intoned, its voice like a chorus of cacophonous screams, each calling for blood, booming throughout the cavern. In it was a malice beyond the comprehension of the greenskins. Sure, they knew of bloodlust and the chaos of battle and reveled in slaughter. But this was a death much darker. The will of the creature crashed down upon their simple minds like a burning avalanche. To their horror, their limbs stepped forward. The misshapen masses hobbled and limped stiffly, their eyes wide in terror as the first wave stepped over the edge.
It was then that the screaming began. Their bodies flailed helplessly for a moment before being consumed by the blackness of the chasm. Their shrieks and wails echoed above them. And then, a dreadful silence. There was no sickening crunch as they came to the end of their fall. It was as if they had ceased to exist altogether. The rest quivered in fear. Then, the second wave spilled over much like the first. Again and again, until each living soul was extinguished.
Pooled in the shadowy recesses were the remains of the victims. The fleshy bodies themselves were incinerated by the magma that rose to the surface. It was their souls in fact that stirred just above like a blanket of smoke. It was now vast and terrible, and directed towards one purpose.
The cabal of heretics approached the collossal demon with some trepidation. Though they lived no longer, this creature had the power to show them an even more terrible death than their first. Prostrating themselves before the hellish entity, they awaited its commands.
“Bring more living souls,” The voices roared mercilessly. The brittle bones and dessicated skin of the cultists creaked dryly as they scurried away, fearful to be the last one out of the vaulted chamber.
Yes, soon. The Comet would be sundered. All would fall under the power of Destruction.
Ancero felt an unearthly chill as the ripples of the spell traveled all the way to his northern kingdom. They were but a whisper now, distant in space and time, but full of anguish and suffering. Some foul deed had come to pass in the night, far to the West. The wicked forces of the Enemy were gathering their strength, as sure as the hair on his neck stood tall. Around him, the light elves gazed with worry towards the direction of the setting sun. They could feel it too, and it made them even more uneasy. He made something approaching a calming gesture, though in truth he knew little of their ways.
Arathos was a distant memory in his mind, clouded by his last death as it always was. He could vaguely recall it lay even farther north, beyond the White Mountains on the rocky coast of the Winter Sea. The Library there contained many ancient secrets, and he had always searched in vain for an answer.
Invariably, it would be too late by the time he realized his course of inquiry was a dead end, and the Age would end.
Not this time.
The light elves had told him somewhat of the force of Creation as they knew it. It had embodied itself in the souls of Men, and entrusted to them the fate of Orkfia. But nevertheless the gods had sent these elves to aid their cause. It seemed that putting faith into mankind had proved an error in their judgment.
He knew now that Creation and Destruction turned in opposition to one another, bound at the center by Preservation which maintained the balance between the two. The Seal of Preservation had been the barrier that prevented each from directly interfering in the affairs of Orkfia, but somehow it had broken long ago, when the troubles began. This had been the innate power of the elves, the remnants of its power fading away after the passing of each age. But now, these new elves stood only for Creation.
The secret to its power was far different than what he had become accustomed to during his many lives drinking from the Comet. It as altogether a different experience. The divine mystery swam just above the unclaimed outlands of his mind, whispering gently of wisdom and power. Yet it would melt away into nothingness as he bore it his attention. Force and domination held no sway over Creation, unlike the power of its counterpoint.
He would share his knowledge with his allies. Perhaps if enough of them learned it would be enough to save them. Already there was too little time.
Age 45 – Changes
Age changes for Orkfia Classic Age 45
Hey. Age 44 is now over. The rankings for them can be found here.
Important:
Age 45 will start the night between 30th and 1st at 00:00, first update is 01:00.
Age 45 starts night between the 27th and 28th at 00:00:00, first update is as always 01:00. This age lasts for 4 weeks as usual.
The updatebutton will be added shortly and will be removed 24 hours before the age starts by a soft reset.
Here is the age changes:
Alliance size:
Alliance size is reduced to 6, this is to create more competition with the current playerbase.
Thievery and Magic:
All aggresive spell and operation costs reduced by 33%. This is to balance the new alliance sizes.
Attacking:
Military losses for the attacker on raids doubled.
War:
To be able to war, your alli has to be bigger then 5000 acres, you also have to have a minimum of 3 tribes.
This is added to the current rules.
Race Changes:
High Elves
Longbowman (0/6) – 750 cr changed to 725 cr.
Dragons
Baby Dragon (0/2) – 30cr changed to (0/1) 30 cr.
Red Dragon (50/10) – 1250cr changed to 1265 cr.
Hawks
25% of normal losses when fighting against winged, 200% when fighting non-winged. changed to 50% of normal losses when fighting against winged, 150% when fighting non-winged.
Nester (0/0) – 25cr changed to (0/0) 50 cr.
Silver Talon (5/0) – 450cr changed to 425 cr.
Red Tail (0/5) – 550cr changed to 525 cr.
Hawkwing (7/6) – 750cr changed to 725 cr.
Razorbeak (0/0) – 250cr changed to 225 cr.
Undead
Skeleton (0/0) – 90cr changed to 50 cr.
Zombie (7/0) – 700cr changed to 740 cr.
Mummie (0/4) – 280cr changed to 320 cr.
Vampire (7/9) – 1060cr changed to 1100 cr.
Imp (0/0) – 460cr changed to 450 cr.
There will also be some design changes, nothing but just some extra stuff and some cleaning.
Those are the changes for this time, I want to thank everyone that took their time reading and replying on the ingame pms:)
Next week I’ll make a post about the future for the races in Orkfia Classic.
Cheers
~Acwder
Age 26 – Changes
Alliances at War.
Here is the age changes for Alliances at War – Age 26.
Churches and Guard houses
Increased resistance/protection from 2% per % built to 2.5% per % built.
Alliance Archives
Added JavaScript for the archives again.
Spells
All spells will be updated when doing an instacast (mystics selfspells).
Added a 50% size penalty to spell success rates for tribes targeting someone under 50% their size or over 200% (like current thievery).
Fixed Juranimousity (forces thieves out for two hours, 2-5% of this number are killed, max 60% can be forced out at a time).
Efficient Mobilization: Increase percent gains from 0.125 – 0.75 % to 0.4 – 0.8 %.
- Also fixed the difference in gains while an army is out or not.
Operations
2 new black operations to destroy Farms or Yards.
Exploration
Changed citizens and defence required for an explore from “8% of land” to “10%”.
Fame
Lowered offense bonus to 1% per 1500 fame (from 1% per 1000 fame) Minimum set to 3.3%, was 5%.
And now over to the Race Changes
Race Changes
Light Elf
Increase light elf spell damage from +25% to +35%.
Increase credits received from heritage by 1.5x.Istari (0/5) – 1700 cr changed to 1500 cr.
Valar Scion (2/4) – 1200 cr changed to 1025 cr.
Uruk Hai
Saruman’s Haste causes BC, raze and H+R to have 4 hour attack intervals instead of two (two hour attack time + 2 hour rest).
Roar of the Horde swaps with Cover of Mordor (which becomes the ork racial spell). Was first announced to be renamed, we just didn’t.Roar of the Horde (Special Uruk hai spell):
+5% offense (reduced from 10%)
10% chance to return a spell as a huge fireball
25% lower food consumptionCover of Mordor (Ork racial spell):
+5% offense
75% resistance to intel ops and spells
25% chance of location not showing in the news when attacking
Nazgul
Deals 20% more damage with a blasphemy crusade -> Deals 20% more building damage on attacks (includes BC, raze and pillage).
Owl
1/3 normal self op gains -> 5/12 normal self op gains.
Oleg Hai
Wolfrider (10/0) – 1100 cr changed to Wolfrider (8/2) – 850 crWhite Skull (0/7) – 850 cr changed to White Skull (3/7) – 875 cr
High Elf
Sage (9/0) – 1065 cr changed to Sage (8/0) – 950 crLongbowmen (0/9) – 1300 cr changed to Longbowmen (0/8) – 1150 cr
Mori hai
Axethrower (0/6) – 870 cr changed to Axethrower (0/7) – 975 crOgre (4/5) – 615 cr changed to Ogre (6/5) – 815 cr
Assassin (6/1) – 670 cr changed to Assassin (5/2) – 550 cr
Templar
Cleric (5/2) – 575 cr changed to Cleric (5/0) – 550 cr
Dwarf
+85 extra space in markets/barracksStone Thrower (0/7) – 1135 cr changed to Stone Thrower (0/6) – 1150 cr
Raven
Will do half damage on BC, raze and Pillage(was either 1/3th or non existing)
Balrog
+1.5% ml per 1000 fameReplenishes 1 mp for every 75 citizens killed during attacks
1 weaponry counts as 0.75 guilds
15% fewer homes allowed
Balancing traits–Takes 25% less damage from attacks, ops and spells; 50% lower income from buildings; 50% less barracks/markets space; 50% lower military upkeep.
Damned Soul (0/0) – 100 cr
Devil (12/0) – 1,400 cr changed to (23/0) – 1340 cr
Occultist (0/7) – 800 cr changed to (0/16) – 1100 cr
Demon (8/4) 1,000 cr changed to (15/13) – 975 cr
Spy (0/0) – 400 cr
Eagle
removed: +50% magic pointsAdded:
1 guild holds 0.6 MP and 0.4 TP
1 hideout holds 0.4 MP and 0.6 TP
1% academies gives +3% TP
1 TPA(at home!) gives +2% MP
Notable bug fixes
Already implemented: Barracks & Markets fixed, with the effect of some tribes losing citizens.
All changes will be uploaded before Age 26 starts.
Written by Martel at the aatw announcements.
War Report – [Bamse] vs. MH (2004)
This is a rear view mirror war report written back in june 13th 2004.
June 13th 2004
[Bamse] had just ended a long and intense war with OTF (#355), and was soon becoming awear of the growing concern Mostly Harmless – MOstly Themeless (#349). As the age slowly ran from mid-age too late-age [Bamse] stod befor 2 choices.
We could either continue too grow as would MH and procrastinate a future to come battle or we could fight them out now. The choice was quiet obvious to [Bamse].
The decisions was many, plans was slowly made. MH was looking rather nasty with thier 6 immortal High Elves, and supported with some heavy Wood Elves (and a few other TMs), which made us unsure if we were making the right decision.
Finally the buildings were built, we were hoping for a suprise attack, but didnt count on it.
A killtarget was set, guilds almost filled, last recons were made, showing thier HEs increasing thier CH/GH’s, the cover was blown (as suspected would be), but at 05:01:48 ST the final blow was lade in Weeee Cartoons Rule! NOT (#349) a ~7200 acre High Elf.
This woke MH up for real, thier TMs was getting the guilds and the acads, but [Bamse] set a new killtarget, Kewl d00dz (#349) had been chosen, and after surviving the first wave of OPs he shortly realised he would die, so he realsed allmost all his offence a sum of ~280k sages, all gone but ~60k.
Shortly after a thired target would be chosen, a some what harder one aswell, With 20/20 % CH/GH + ML 1 Going |llll|llll|llll|-y alone (#349) was chosen as second target. This was proved to be a tough and long kill, as we had unluck with DMs gettingn throw and he was lucky they didnt. But after a long stuggle the final blow was aswell laid in Going |llll|llll|llll|-y alone (#349) at 04:06:59 ST, a ~7400 acre High Elf.
Mostly Harmless – Mostly Themeless (#349), were now responding with heavy TM artillery on [Bamse] Teddy (#3), but gave up seeing as he keept surviving thier kill attempts. MH change target, and started on [Bamse] Surre as he had a larger amount of money on himself proven to apperently not be around he died shortly after and the final blow was laid in [Bamse] Surre 11:00:05 ST, a ~6000 acre Wood Elf.
As the fourth target had been elected, and at 15:00:18 ST the final blow was laid in Jelloman (#349), a ~7200 acre High Elf.
Now the real WAR decleration came, at 16:47:58 ST war was declared on by [Bamse] #3.
Mostly Harmless – Mostly Themeless (#349) showing they wouldnt lay still, continued on [Bamse] Burre, getting him down too 67k citz the first update, surely proving his death the rest of [Bamse] keept thier phones ringing but without a answer, though here the luck was shown, precisly at xx:58:20 [Bamse] Burre logged on and saved himself from a sure death. Building his homes and securing his tribe for a short while.
But at 18:00:28 ST the final blow came at [Bamse] Burre, a ~3600acre Wood Elf.
A hour later we coul se: 2004-06-12 19:03:16 Alliance #349 surrendered! You won the war!, befor the war started, kind of funny.
Shortly after a tripple kill were made on [Bamse] Vargen, a ~3000 acre High elf. [Bamse] responded with attitude and made a kill on Catching Butterflies (#349), a ~4200acre Wood Elf.
And from here came some failed kill attempts on [Bamse] Skalman, [Bamse] Snaskus sork, and from [Bamse], failing to kill Pillow Humpers of Orkfia (#349).
Written by Wheelie




