Alliances at War.
Here is the age changes for Alliances at War – Age 26.
Churches and Guard houses
Increased resistance/protection from 2% per % built to 2.5% per % built.
Alliance Archives
Added JavaScript for the archives again.
Spells
All spells will be updated when doing an instacast (mystics selfspells).
Added a 50% size penalty to spell success rates for tribes targeting someone under 50% their size or over 200% (like current thievery).
Fixed Juranimousity (forces thieves out for two hours, 2-5% of this number are killed, max 60% can be forced out at a time).
Efficient Mobilization: Increase percent gains from 0.125 – 0.75 % to 0.4 – 0.8 %.
- Also fixed the difference in gains while an army is out or not.
Operations
2 new black operations to destroy Farms or Yards.
Exploration
Changed citizens and defence required for an explore from “8% of land” to “10%”.
Fame
Lowered offense bonus to 1% per 1500 fame (from 1% per 1000 fame) Minimum set to 3.3%, was 5%.
And now over to the Race Changes
Race Changes
Light Elf
Increase light elf spell damage from +25% to +35%.
Increase credits received from heritage by 1.5x.Istari (0/5) – 1700 cr changed to 1500 cr.
Valar Scion (2/4) – 1200 cr changed to 1025 cr.
Uruk Hai
Saruman’s Haste causes BC, raze and H+R to have 4 hour attack intervals instead of two (two hour attack time + 2 hour rest).
Roar of the Horde swaps with Cover of Mordor (which becomes the ork racial spell). Was first announced to be renamed, we just didn’t.Roar of the Horde (Special Uruk hai spell):
+5% offense (reduced from 10%)
10% chance to return a spell as a huge fireball
25% lower food consumptionCover of Mordor (Ork racial spell):
+5% offense
75% resistance to intel ops and spells
25% chance of location not showing in the news when attacking
Nazgul
Deals 20% more damage with a blasphemy crusade -> Deals 20% more building damage on attacks (includes BC, raze and pillage).
Owl
1/3 normal self op gains -> 5/12 normal self op gains.
Oleg Hai
Wolfrider (10/0) – 1100 cr changed to Wolfrider (8/2) – 850 crWhite Skull (0/7) – 850 cr changed to White Skull (3/7) – 875 cr
High Elf
Sage (9/0) – 1065 cr changed to Sage (8/0) – 950 crLongbowmen (0/9) – 1300 cr changed to Longbowmen (0/8) – 1150 cr
Mori hai
Axethrower (0/6) – 870 cr changed to Axethrower (0/7) – 975 crOgre (4/5) – 615 cr changed to Ogre (6/5) – 815 cr
Assassin (6/1) – 670 cr changed to Assassin (5/2) – 550 cr
Templar
Cleric (5/2) – 575 cr changed to Cleric (5/0) – 550 cr
Dwarf
+85 extra space in markets/barracksStone Thrower (0/7) – 1135 cr changed to Stone Thrower (0/6) – 1150 cr
Raven
Will do half damage on BC, raze and Pillage(was either 1/3th or non existing)
Balrog
+1.5% ml per 1000 fameReplenishes 1 mp for every 75 citizens killed during attacks
1 weaponry counts as 0.75 guilds
15% fewer homes allowed
Balancing traits–Takes 25% less damage from attacks, ops and spells; 50% lower income from buildings; 50% less barracks/markets space; 50% lower military upkeep.
Damned Soul (0/0) – 100 cr
Devil (12/0) – 1,400 cr changed to (23/0) – 1340 cr
Occultist (0/7) – 800 cr changed to (0/16) – 1100 cr
Demon (8/4) 1,000 cr changed to (15/13) – 975 cr
Spy (0/0) – 400 cr
Eagle
removed: +50% magic pointsAdded:
1 guild holds 0.6 MP and 0.4 TP
1 hideout holds 0.4 MP and 0.6 TP
1% academies gives +3% TP
1 TPA(at home!) gives +2% MP
Notable bug fixes
Already implemented: Barracks & Markets fixed, with the effect of some tribes losing citizens.
All changes will be uploaded before Age 26 starts.
Written by Martel at the aatw announcements.