Age 49 – Changes
Hi there. Age 48 is now over. The rankings from age 48 will soon be posted.
Age 49 will start the night between 23th and 24th of april at 00:00, first update as always at 01:00. The age will last for four (4) weeks. The game will be reset and the update button added once the changes has been uploaded. The updatebutton will then be removed through another soft reset 24 hours before the age starts.
Below is this age changes and more information, written by Bolle and put together by the development team.
~Acwder
First of all, we’d like to invite you to take a look at the Orkpedia. So far it has been used mostly by Staff. However, you’re all invited to add whatever bit of information you want. It is not limited to just in-game mechanics; you are allowed to add your alliance strategies, your Out Of Protection strategies, the history of your alliance or famous orkfians. Just be aware that changes or additions will have to be approved of. It is also very possible that your new page will be moved to a place in a new, existing, or different, category.
The reasons for Orkpedia are many. First of all, it is much more user friendly. Second, it allows for more information. Third, it involves the players in the process. Fourth, more players means a much more highly updated manual.
Now, there was already reason to believe the guide was not updated so regularly or so thoroughly. No one likes to do his work double, so there’s a big chance the guide will become more and more outdated. Therefore, it’s best to adapt to the new Orkpedia
Now, on to the changes. A short explanation for these seemingly explosive changes is in place.
- The HO formula was deemed too ‘easy’ for 6-player alliances. Therefore, it has been tuned down a bit.
- Attackers were considered weak. This can be seen by the average number of attackers chosen in the past ages. The reason for this is believed to be the change to 6-player alliances. Development hoped that attackers had an innate value of themselves. However, the players clearly disagreed. Therefore we have increased the attacker’s damage just like we have changed T/Ms damage. The factor by which is similar to the T/M increases. Take the hint
Hideout formula
S = 1/(1+H/0.4) –> S = 1/(1+H/0.7)
See http://www.orkfia.biz/orkpedia/index.php?title=Hideouts for a profound explanation of the hideout formula.
Invasions
http://www.orkfia.biz/orkpedia/index.php?title=Category:Attacks
Blasphemy Crusade
- Destroys academies (4% of total land) –> 5.33% of total land
- Destroys guilds (4% of total land) –> 5.33% of total land
- Destroys hideouts (4% of total land) –> 5.33% of total land
- Kills 5% thieves –> Kills 6.67% thieves
Raid
- Up to 12% of the target’s citizens can be killed with a single attack. –> Up to 16% of the target’s citizens can be killed with a single attack.
- Units killed is increased by 33% for both attacker and defender.
- Formula: 2.25% –> 3% killed from defender, 1.2% –> 1.6% killed from attacker.
Notes:
Preemptive note to all dragon players: No you will not receive compensation.
Oversending does not increase nor decrease your losses. You only lose over the amount necessary to break.
HitnRun
- Units killed is increased by 33% for both attacker and defender.
- Citizens killed increased by 33%.
Formula:
- off/def * 4% –> off/def * 5.33% killed from defender.
- 3% of sent –> 4% of sent from attacker.
Note: see Raid.
Spells
Hwighton Raid
- Destroys up to 10% of target mp. Send 50 thieves to burn one mana point –> Send target’s guilds * 5 thieves.
Summary of the effect: with maxed MP, you send ~70% of old. With half mp, you send ~150% of old. That is, with the average warmode. It’s the general effect, anyway.
Note: mages’ enforced honesty destroys 7.5%.
Races
http://www.orkfia.biz/orkpedia/index.php?title=Category:Races
Wood Elf
- Tree Ent (0/10) – 1450cr –> 1500cr
Eagle
- Vendo (0/5) – 575 cr –> 600 cr
- Anekonian (2/8) – 1080 cr –> 1100 cr
Thurog Hai
- Thurog (8/8) – 1000 cr –> 1050 cr
Halfling
- Duellist 3/6 680 cr –> 700 cr
~Bolle and the dev team




