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War report – The Smurfs vs. KP

War Reports4 comments

After the devastation that KP wreaked on the unsuspecting smurf village the last time around, the smurfs were divided because of the loss of so many smurfs. There were those that wanted vengeance and others that just wanted to kill them. It tore the village apart and forced several smurfs to seek refuge in an other alliance and leaving their smurfways behind.

After a while the longing for the unity, those smurfs once had, became so great, that we took it upon ourselves to build a bigger and better village. We called it smurfcity. The Smurf society was growing each day and with that their extreme need for retribution also grew. Several new recruits also tired of the tyranny of the empire joined the rebelsmurfforce. And soon it was time to strike back at the empire……

After KP got their with enormous moonshipthingy out of the garage again (honestly cant you wash that thing once in a while), we decided it was time to act. The sudden impact from the past, all the bloodshed and innocent killings, all the terror and cruelty, all the weird pm’s and fast growing. It was to much for the smurfs. They needed to act and act fast. They had a great meal to plan the attackplan, 4 smurfs ate meat and 6 smurfs fish and 2 were absent.

After the meal they were all ready and converted to WM to start their campaign of liberation. This was only meant as the first strike, other races and alliances will rise up against the evil empire. We are the spark that ignites the fire. Hell will break loose this age and orkfia will be changed by the end of it.

After midnight the Smurfs emerged from their city to launch an attack on Grand Hoff Tarkin. His death was not a pretty one as the families of those he previously killed ravaged his body. After a short deliberation, we decided to take out Chew “one slap away” Biltes. It turns out that if you don’t slap him he doesn’t show up :P . Two down and the pre-emptive strike was almost finished!

The next morning the Smurfs woke up and surprisingly not with a good feeling at all. A strange illness had taken a hold over some of the smurfs. Even though some smurfs tried to fight the illness, longing for the dead of one more member of KP helped them hold on.

In particular that skywalker brat had to die. After beating young skywalker with a stick till he nearly died, he found a secret way out. After that most of the empire had converted and they weren’t up to anything good.

Grote Smurf was going downhill, the illness had nearly taken total control of him and soon he would slowly fade away. With his last strength, he commanded the smurfs once more into the breach. Greybacca suffered the last attempt on his life, but it was a futile one. Six smurfs were infected by the unknown virus and after not succeeding to kill Greybacca, Grote Smurf died.

While the smurfs did everything in their power to fight the disease, the evil empire struck with attacks from their moonshipthingy. Cowardly hitting us from above when we are at a vulnerable stage. We at least had the dignity to fight one on one, but KP’s cruelty and killingpower know no rules. Several smurfs died due to the curious disease and soon the entire smurfworld lay decimated. Hopefully the spark has been lit and the people will finally rise up to fight for their freedom and to once and for all end the cruelty of KP as was prophesised by some weirdo named SanZo.

Finally we have narrowed the reason we got sick down to two possible instigators. It could have been the fish they had before the fighting starts. Funny how 6 smurfs eat fish and die . But then again it could also be the filth on the moonshipthingy that seriously needs some cleaning fellas… Stop bombing “innocent” small blue people and get that thing cleaned.

Well there is nothing left to say. Actually there is, but somehow we need to build up our city, uhhh village, uuuuuu lets start with one mushroomhouse, again.

Smurfs 2 – KarmaPolice 0 – disease 6

Only one winner here, congratz Karma on your fine precision and cruelty. And we’ll meet again at the end of all things!

~Lepel

War report – KP vs. The Smurfs

War Reports2 comments

A long long time ago, in a strategy game far, far away the KARMA POLICE dragons and their spirit ruled the game. They flew around in their moonshipthingy and wrought havoc to each and everyone in their way. One of alliances to suffer from the dragons’ bloodthirst were the Smurfs. Eyewitnesses describe the war as a “great moon engulfing their world into darkness”. Enraged by these dreadful events the little blue men vowed to to take revenge, and that the saga would continue in the next ages.

While the Smurfs nurtured their grudge, the great empire of KARMA POLICE succumbed to bureaucracy. They ruled through the ‘age of the useless comments’ and the ‘age of the many complaints’ but never again with the brute force they held under the rule of Queen Jamzidala. But the great and evil Queen arose once again and the great moonshipthingy soared through the skies once more. Things were looking up for the empire, though they had not yet reached their former glory, but they had neglected to keep an eye on the angry blue folk.

True to their word, in the dead of night the Smurfs conspired to take revenge on the evil empire. Without ever knowing what hit him, Grand Hoff Tarkin fell to vicious blue claws, and not long thereafter ChewBiltes lay slain beside him. Viceman Nute Gunray died peaceful as a result of old age, but that brought the total to three dead tribes, a great loss. The blue ones were not yet finished, but they failed to murder Atanakin Skywalker, who had awakened in time to save his life.

Gravely wounded, but greatly angered, the living inhabitants of the moonshipthingy decided it was time to exterminate the race of little blue men. From the consistency of bird droppings they had deduced that the Smurfs’ main attacker force consisted of four evil owls. Hence, they converted to war mode but kept a little thief def and declared war upon the Smurf nation, wondering if their blood would match their skincolour, and dead set on satisfying that curiosity.

The war was brutal. The first to fall was Grote Smurf, their elder, in an attempt to leave them leaderless. He survived the first KT by releasing troops into the wild just after the tick, but he lost on the third try. Having noticed that the big owls were KPs primary targets they suddenly all became devout and honest and built lots of churches and guard houses. These buildings, along with the release a sizable chunk of his army saved Kleine Smurf’s life.

Meanwhile an angry Ponda Bolla and Lukopi Skywalker found out that the inventions of the science department were broken. They stood before the walls of the Smurf tribes, but without their nifty little gadgets they did not have enough soldiers to scale them. Ponda Bolla vented his anger by changing his name to [KP] Freaking Out, as a testimonial to his annoyance. Kleine Smurf responded mockingly in kind by renaming to Bollebug Smurf.

With the blue birds of the night heavily turtled and bereft of their firepower the troops of the Empire abandoned their thievery defenses for more firepower. Clockwork Smurf, a raven, had proven to be an annoyance by BCing and HnRring two tribes, so he was the second to fall. Liking the taste of birdflesh, but judging the raven meat to be more spicy than owl meat it was decided that the second Smurf raven should die as well, to prevent possible future incidents. Psycho Smurf almost lived to tell, but was finally taken out by two vicious raids.

With only tough targets to choose from, it was decided to go for Peaceful Smurf, a Dark Elf, who was the least defended of them all, with 20% Guard Houses, but only 10% churches and ML35. BCs lowered his ML and destroyed all his guilds and he was left unable to cast selfspells. He might have lived, had he not previously razed all his markets, and run out of credits. Unable to rebuild his barren acres Peaceful Smurf fell in the dead of night.

The great and powerful Pierewiet succumbed to age, which left the smurfs with two very well defended owls and some badly defended smaller tribes. By now the Empire had satisfied their curiosity – their blood is red, and they taste just like chicken – and they wished for this war to be over. Flying Smurf and Reborn Smurf were disposed of, and after 41 hours of warring KARMA POLICE emerged victorious.

The moonshipthingy took off, leaving the scorched Smurf lands behind, finally able to lay their dead to rest after having taken revenge. Yet, they did not exterminate the entire race of Smurfs, so undoubtedly in the future the little blue folk will once again attempt to slaughter the soldiers of the Empire.

Final score: KP 6 – Smurfs 2

~Atan

Orkfia Classic – Age changes for age 37

Orkfia Classic0 comments

Hey there.

Age 36 is soon over in Orkfia Classic, its been a quite funny age even tho several of us been slacking, its soon time for Age 37.

The new age starts 00:00ST night between 14th and 15th of Feb (ofc). The age will be four weeks long like usual.

Here is the list of changes for the next age, the list isnt really that long and it doesnt really have to be either, big big note tho, we are gonna have a theme for age 38, a world at war, more about that in a later entry.

Already completed changes that havent been announced

  • Alliance Banners can be turned off.
  • Spells can be ordered in three ways.

Both these features can be found in options.

Game Changes

We are finally moving over to the www.orkfia.biz adress. You can ofc still reach the game via the game.orkfia-portal.com and the www.orkfiaclassic.com

PPA – off/def bonus apply vs all alliances during war, displayed in internal affairs.

Sponsorship – This will be reworked, not certain if we’ll launch this next age or age 38. Either way its bye bye to the sponsor dragons.

CoC – Will be updated with a few changes, this change will have its own post later on (before the age starts).

Race Changes

High Elf:

  • Loses units on BC just as Undead does.

Viking:

  • Basics: 85cr
  • Elites: 8/8 – 930cr

Spirit:

  • Def. Spec: 1/7 – 920cr

Dwarves:

  • Basics: 75cr
  • Elites: 3/6 – 750cr

Undead:

  • Basics: 90cr

The toolbar will also be updated for both Age 37 and the new AatW age, (the guide will also be updated).

Stay tuned for more information.

Cheers

~Acwder

AatW – Race Changes for Age 20

Alliances at War0 comments

Hey

Here are the race changes for Age 20 in AatW, two new races are introduced and quite a few changes on some existing races. Very interesting and its gonna be nice to see it live.

Balrog (Cursed race)

Instantly replenishes 1 mp for every 75 citizens killed during attacks.

+1% bonus to mage level per 1000 fame.

  • Damned Soul (0/0) – 100 cr
  • Devil (12/0) – 1400 cr
  • Occultist (0/7) – 800 cr
  • Demon (8/4) – 1000 cr
  • Spy (0/0) – 400 cr

Light Elves (Elf race)

Self spells give +50% instead of normal bonuses*

+15% spell damages**

Spells cannot be negated (immune to magical void, enchantress salem, and heal)

  • Acolyte (0/0) – 75cr
  • Maiar (3/0) – 950cr
  • Istari (0/4) – 1700cr
  • Valar Scion (2/3) – 875 cr
  • Scout (0/0) – 500 cr

*Only self spells from levels 1-5

**Deals and is dealt 15% more damage,

Existing Races

Rept Hai

  • Blade Runner (6/0) – 400cr
  • changed to

  • Blade Runner 9/0 1100 cr

Templar

  • Cleric (3/1) – 400cr
  • changed to

  • Cleric (5/4) – 600cr

Dark Elf

(changed) +33% mage level bonus (from 25%)

Wood Elf

(changed) +20% more thievery points per update (was +30%)

(added) 2 hour return time for thieves

(added) Hideouts hold 75 citizens

(removed) -10% crowns to explore

  • Druid (0/4) – 335
  • Grassrunner (0/0) – 280cr
  • changed to

  • Druid (0/7) – 800cr
  • Grassrunner (0/3) – 280cr

Spirit

(added) Thieves are imperceptible

(removed) 2 hour return time for thieves

  • Apparition (0/0) – 275cr
  • Poltergeist (2/7) – 840cr
  • changed to

  • Apparition (0/4) – 375cr
  • Poltergeist (2/7) – 850cr

Mori Hai

  • Axethrower (0/5) – 515cr
  • Assassin (6/00 – 800cr
  • changed to

  • Axethrower (0/6) – 1100cr
  • Assassin (6/3) – 800cr

Eagle

(removed) +35% thievery points

(added) 1 hour explore time

  • Razorbeak (0/0) – 265cr
  • changed to

  • Razorbeak 0/3 265 cr

Viking

(changed) 33% chance of location not showing in any news when attacking (was 25%)
Hit ‘n’ Run & Blasphemy Crusade have 4 month attack intervals (instead of 6 months)

  • Archer (2/6) – 530cr
  • changed to

  • Archer 2/8 900 cr

Stay tuned for more information to come.

Still here

Orkfia Portal0 comments

Hey everyone

It’s busy times over here, had three exams last week myself, Max our coder is busy working to make sure he got income:)

I have over time grown tired of the flaws in my design of the portal, so a few days ago I decided to just pick a nice already created theme and just go with it (with some modifications ofc) so here we are, I would love to hear your opinion about it, everything is still not completed but its close to.

[survey template="dev" timelimit="1209600"]

So please fill in that tiny survey:)

More stuff soon to come, just wanted to say hi and let you all know that we are still here

Cheers

~Acwder

Orkfia Classic Age 36 – Changes

Orkfia Classic0 comments

Hey there.

Here is the age changes for Age 36 (finally;) ).

  • Strenght forumla tweak.
  • Remove the 10 mystics.
  • Increase Unresearch by 20%.
  • Increase Wrath of Xene by 15%.
  • Increase TA by 50%.

Science

  • PPA and Production science better put together: priestbonus applied to raw+prodbonus.
  • Science oop bonus back, once oop you get 5000rp.

Exploration

  • Bring back the old way of exploring where you could do more than one 25% explore at a time.

Mortality

  • Land gain issue adressed(fixed).

War

  • Victory bonuses increased.(+12h base on money gain)
  • Green tribes does not effect acres needed for victory/defeat.
  • If the 35% is more then 75% the size of the enemy alli then 75% of the enemy alli is set as acres needed to win.
  • If an alli gets all green tribes then a war is automaticly ended with a defeat.
  • A all green alli cannot declare nor be declared upon.

Classes

Battlemage <- Removed

Sage

  • -20% rp cost.
  • +20% research bonus, 10% means 12% for the tribe.
  • 10% higher income. -> 5%.

*New* Guardian

  • +10 mage levels when defending
  • Thiefs trap works twice as effective.
  • Immune to Stunted Growth, Enchantress Salem, Pestilence, Engineering Virus.

*New* Warrior

  • New spell avalible at ML 15: Ciorin’s Flame, increases offence by 10%.
  • 80% lower military upkeep costs.
  • 10-15%(random) less land lost upon being attacked

*New* Spellbinder

  • +25% effective magelevel when casting spells.
  • New spell: [ML 27] Everbloom, conjur acres between 3-9/spell.
  • New spell (in WAR only): [ML 35] Dragons Lust – During the time of war a magician is able to control the dragons to target a enemy tribe taking acres from him/her. take acres between 10-20/spell from the enemy (Tribes smaller then 2k acres lose less)

ORKFiA Agent (Intelligence page)

  • Sneak added.
  • IC added.
  • Recon added.
  • Truths Eye added.
  • Fly Over will be delayed.
  • Inner Sight will be delayed.

PPA

  • Past 10 PPA temples will still keep producing priests but you wont gain any bonuses.

Race Changes

Wood Elves

  • +30% thievery points per update -> +35% thievery points per update.

Brittonian

  • Rogue (0/0) – 300cr -> Rogue (0/0) – 425cr

Nazgul

  • 25% magical casting failure -> On Standard Attack and Barren grab Nazguls gains 35% more explored acres than normal.

Dates for age 36 will be announced soon, there will be a minimum of 48hours with the updatebutton one the server is restarted later today.

Cheers

~Acwder

Merry Christmas

Alliances at War, News, Orkfia Classic2 comments

Merry Christmas

I hope you all have a great christmas.

There havent been much outgoing activity here on the portal lately nor in Classic, the staffers are taking a brief vacation so to speak now with christmas and everything, I myself are going away skiing over new years eve for a week (gonna make sure to have some photos to upload once I get back), gonna be back before the age ends.

To all you AatW players, dont forget to vote in the first AatWards, “Voting closes 23:59:59 December 27th ST”, you vote by replying on the pm that got sent with all the nominees.

Dont hesitate to post a christmas picture greeting on the portal forum, the more the merrier. Classic and the Portal staff will be back in übermode at the start of 2009, age 36 will mostly contain balancing stuff and adding more to for exampel the intel page. But rest asure that there is loads of great things going on.

Cheers and once again Merry Christmas (And happy new year since I wont be here online;) )

~Acwder

War Report – #125 Vs. #14

War Reports6 comments

WAR #2 (125 vs. 14)

After our fresh win with the Spartans 14 hours after we declare them, a rather fortunate event takes place during that war. A measly alliance interfered in our war and was able to steal our prey. And I mentioned in our previous war report…WE ARE PISSED.

And because of that, a gathering of the Wheel was called upon once again by order of the Elder Machin Shin (the dreaded Eater of Souls) to all the warriors that thirsts for honor and revenge. Those who responded to his call are Lanfear the Forsaken Owl, Band of the Red Hand the Wise Owl, Betrayer of Hope the Evil Mori Hai, Syrax Blood Bane the Red Raven, Darkhound the Beast the HellDog and Moraine Damodred the brave Aes Sedai.

A battle plan was set according to each tribe’s skills in battle, it was conceived with the combined tactical prowess of Lanfear and the Band of the Red Hand. All warriors are eager to test their mettle against an enemy that has bigger land and powerful armies, but we have the advantage of surprise attack and prepared artillery.

Team Alpha consists of Band of the Red Hand, Moraine Damodred and Betrayer of Hope, a team of pure thievery skills. They are tasked to burn the homes of [SAGRES]ColD 13, a Brittonian powerhouse with several thieves guarding its territory.

Team Bravo consists of Lanfear, Syrax BloodBane, Darkhound the Beast and Machin Shin. And they need to take down a powerful beast, [SAGRES]E BOA a dragon that, if not killed will create tremendous delay in our campaign. Our Warlord believed this to be harder to kill so he invested much more offensive power to burn this beast.

Then Machin Shin lighted the signal that we are officially at war, his Warlord Lanfear usually is the one lighting the signal but today our Elder wants revenge and he personally lighted the signal…all warriors with his army gathered to his specified teams and gearing up for the offensive all pumped up for blood and gore.

A foggy dawn greeted us as we march to the territorial plains of the enemy, they didn’t see us coming! The two teams synchronized their attacks with the two fearsome enemies. Team Alpha showed no mercy by going all out with army of thieves burning homes and building structures of the enemy. They should pay to what they did to us. [SAGRES]ColD 13 did not expect this happening to him while he is sleeping. Band of the Red Hand came like a wolf of the night with thieves baring their teeth and eyes of fire, Betrayer of Hope instilled fear and chaos to those who dare challenged his army. Though Moraine Damodred was not present that time, Lanfear the forsaken came as her substitute of ravaging the lands and poisoning the waters of the enemy. After burning of homes and citizens died, it was finished when our mages casted several Fireballs that came from the sky, in one tick his tribe went silent. And Darkhound the Beast gave the final blow.

At the same moment, Team Bravo was unleashing the fires of hell as well. Our Elder casted some Dragon Mages that took a lot of the enemies’ homes and Darkhound the Beast casted lots of fireballs that drilled holes in the ground and Lanfear’s infamous Thieves Corp exceeded their expectations by pushing their skills to the limits of burning both targeted tribes. Though the Alliance failed to kill the dragon in one tick, Lanfear and Band of the Red Hand kept going at him with skirmishes and arson. Finally, Moraine Damodred arrived at the war scene with full army and provisions for both Lanfear and Band of the Red Hand who are already exhausted and empty. This lifted their spirit and the war continues!

Moraine Damodred unleashed all of her thievery might to the battle hardened dragon along with Lanfear and Band of the Red Hand. They attacked and attacked and attacked and the dragon still lived! Band of the Red Hand is already hurting and exhausted but his spirit is unwavering, but his body has to rest. He left the battlefield after the two remaining tribes promised him victory. The two tribes gazed their eyes on the enemy, and ran towards it. Moraine and Lanfear sent their thieves again to pillage the tribe, when they finished the pillaging and believed to have destroyed enough homes, Moraine Damodred casted Fireballs to finish the last of the Dragon’s citizens.

After 3 hours of warring the #14 SAGRES Clan, we won the war. Even though we haven’t killed the kill stealer on their Alliance because he went to Vacation Mode right after he stole our kill, and managed to save himself from the onslaught that we could’ve done to him, he save himself but not his alliance, a good move for an Elder.

And don’t say we didn’t warn you…

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