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Forum update

Orkfia Portal0 comments

The forum here will be closed for an hour or so while we do some updateing and fixing.

When its done we are looking at 8 styles to be voted down to ~2 (+default) so keep an eye open for the poll for it.

Cheers

Bringing the Classic to Classic

Orkfia Classic, Orkfia Portal0 comments

First of the dates for the new age has been set. at 00:00 between the 15th and 16th there is gonna be a soft reset removing the update button, then at 00:00 between the 16th and 17th the game will go live, having the first update at 01:00. The Age will then end 4 weeks later 00:00 between 14th and 15th of May.

It is always nice to hear about the old times in Orkfia, but this thing blew my mind. I was talking to Immo a little bit when he suddenly accused me of cheating, after a few “lolerz, torskz and wtfzrs” he then showed me this link and it seems like the orkfia portal been around for a while:P

To honour this, Im creating a Hall of Fame on the forum where I want to gather Alliance stories, past members, past banners and everything you can think of. If you would happen to have any intel on this then help me help you:)

Classic – Age 29 registration now online

Orkfia Classic1 comment

Hello there.

Im happy to tell you that Orkfia Classic now had its hard reset, races has been updated (the guide aswell) and the update button has been added.

The new code for the other changes will be uploaded within a few days before the age starts. We are currently looking at dates for the age to start, most likly its gonna be a soft reset on wednesday where the new code is uploaded and the update button removed, then 24hours until the age goes live.

Stay tuned for more information about Orkfia Classic.

Classic – Age 28 is now over.

Orkfia Classic0 comments

GG everyone, the age is over and we are now looking into setting up dates for the coming age.

The rankings has been posted on the forum here at orkfia-portal, check it out.

Stay tuned for more information.

Orkfia Classic Age 29 Changes.

Orkfia Classic1 comment

Hello here is the age changes for Orkfia Classic for the comming age.

(reservation for possible changes to this, but if so it will be within the comming 24hours)

Game Changes:

  • New War System

a. New win formula based on a FIXED AMOUNT OF LAND

- 32% of own alliance’s land (reversed old winning formula)

- Land counted from Attacks: Barren, Standard, Raid

- Land counted from Ops: Ambush

- Land counted from other: Kills (full size of killed tribe)

b. Increased declaration range

- 80-150% of your own size based on both Land and Number of Tribes

c. New interface (War Room page)

d. Rule removed: You now can declare on the last war target (after a cool-down period)

e. And lots of lots of extra functions, new text, war statistics, “undo” truce, etc.

(Unless mentioned above, old rules of war still apply. Consult the player guide for details.)

  • four weeks agelength instead of the current six weeks.
  • Raids now do 25% less damage in citz and military outside war.
  • Double fame gain from magic.

Race Changes:

Oleg hai

  • White Skull (0/5) – 520cr

Mori Hai

  • Ogre (4/5) – 600cr
  • Assassin (6/0) – 700cr

Dark Elf

  • Nightrider (3/7) – 600cr

Wood elf

  • Tree Ent (0/10) – 1500cr
  • Grassrunner (0/0) – 200cr

High Elf

  • Priestess (4/4) – 370cr

Dwarf

  • Hammer Smasher (6/1) – 470cr
  • Grey Beard (4/4) – 400cr

Brittonian

  • Crossbowman (0/4) – 750cr
  • Rogue (0/0) – 300cr

Vikings

  • Archer (2/5) – 450cr

Dragons

  • Yellow Dragon (0/32) – 700cr
  • Red Dragon (50/15) – 1150cr

Eagle

  • Emesen (2/0) – 80cr
  • Anekonian (2/8) – 1120cr

Nazgul

  • Wraith (13/13) – 1525cr

Undead

  • Skeleton (0/0) – 80cr
  • Mummie (0/4) – 280cr

Spirit

  • Ghoul (6/3) – 600cr
  • Apparition (0/0) – 225cr

News, pre changes in Orkfia Classic and new information on orkfia-portal

Orkfia Portal0 comments

Hello there.

The development team is busy busy setting up the changes for next age, what I can bring you is a glimpse of what is awaiting for you all. Im giving you here the top three biggest changes (at this point and not counting with race changes) for classic next age.

  1. 4 week age instead of the normal 6 week.
  2. A new warsystem like the one that just hit Alliances at War which brings larger ranges etc.
  3. Raid nerfed to void all out attacker alliances raidkilling everything early age.

This will indeed be an interesting chain of events and hopefully this will spice up the game enough without destroying the “orkfia” we know of. Instead of having a five week labpump followed by maximum a week of war this might bring more action in overall.

Here on the Orkfia-Portal we would like to expand and take into consideration everything you as an player wants to make this place and the game as a good experience and good time as possible, so if you feel anything here is missing please get in contact with us, either on the forum here or email us at admin@orkfia-portal.com

Orkfia-Portal can now also offer free subdomains for your alliance if you want for example an information page about just your alliance. We can also offer free email acounts yourname@orkfia-portal.com if you would be interested in either of these get in touch with Acwder either on irc or on admin@orkfia-portal.com

Cheers

Test Article

The Orkfian Times0 comments

This article is taken from issue #35 from the Orkfian Times.

As reported in last issue (issue 34), Head of Orkfia Martel announced he will now host two versions of Orkfia on his server much to the joy of many players.

Rather than having to choose which version you play, every person is able to have one tribe on each server.

Originally when ORKFiA started back in 2001 the plan was for it to have each age lasting around 6 real time weeks, with a full reset inbetween each age so players could start afresh.

This meant there was no heritage and every single tribe every age, regardless of how badly or well they had done in the past had an equal start at 250 acres.
The market and science of each alliance was set back to zero and the protection period was 48 real time hours. This meant that as everyone came OOP (Out Of Protection) at the same moment you could get away with a much lower DPA (Defence Per Acre) than the 450+ DPA you tend to think is normal in Infinity. This was because you knew other people could only have so much offence available to attack with after 48 hours and you knew they could not have much science bonus yet.


A big part of the game was indeed the protection period as if you could get it right you could grow from 250 to 750 or even 1000+ acres before protection was up, then if you could combine this with enough defence to deter other players from attacking you at OOP time and a little bit of offence you could come OOP with all guns blazing and attack those poor unfortunates who did not train enough defence.

If you perfected this you would be the envy of the rest of Orkfia, certainly gaining the respect of your alliance mates and being ahead now could put you ahead for the whole age.

But for those who got their protection period wrong, it meant your whole age would be ruined as it was an almost impossible task to catch up (although it has been done).

Some people would try to be a bigshot and explore to 1k+ acres but then discover they didn’t have enough defence come OOP and become a landfarm to enemies whilst their alliance either point and laugh at them or boot them out… You could be so paranoid about this that you explore to only 500 acres and then come OOP with so much defence you cripple your growth and lag behind for the rest of the age.

The worst scenario is when you worked out a perfect strategy after spending hours poring over the guides and using the Species strat tester (linked in the player guide under “useful tools”)… you would feel so pleased that you were going to come OOP and be King of Orkfia for certain. It might involve arranging your sleep pattern at four hour intervals through the night, and calling in sick to work/school but it was worth it. Then after 41 hours of hardly any sleep and working through the strat you discover a fatal flaw – that you haven’t trained soldiers and you will come OOP with no defence. This scenario caused many an Orkfian to break down and cry.

Alliances were made or broken in those crucial first 48 hours and it was a pressure to get it right as the stakes were high – 6 weeks of fun and taunting others with your beautiful tribe or 6 weeks of misery waiting for the next age to begin so you can try again.

It was a harsh cycle, but one Orkfians were used to and Orkfia existed that way until early Autumn 2006 when the Infinity concept came in.

Infinity is the current game which has been running for the past year. Infinity still has ages but there is no gap in play so you can fit your schedule around yourself. If you turn up in the middle of an age it makes no difference so you can happily create a tribe and play straight away. If you mess up, you can recreate in peace without the pressure of everyone else being ahead of you.
However it is no easy ride as after your 8 hour protection period again you will often find you need to raise your defence per acre pretty rapidly if you are to survive, due to the ongoing accrual of science by some alliances some tribes can have huge bonuses in offence – so you are safe from no one.

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