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Category Archives: Alliances at War

Alliances at War – Upgrading to new server

Alliances at War2 comments

Hey everyone.

Alliances at War will be down for an hour or two while they switch over to a new server.

The new server will consist of a sweet dual-core and increased ram etc.

So stay tuned for some awesomeness:)

Cheers

~Acwder

Very Sad News

Alliances at War, News, Orkfia Classic, Orkfia Portal, Poetry, Randomness, The Orkfian Times7 comments

Saura, 22 minutes ago, edited

It is my sad privilege to notify you all that Chris known by most of you as Hawkwing, HW, Penguin Feather, among other names through out his ORKFiAN career has passed away.

He was involved in car accident two nights ago while driving through St. Louis en route to his Family home in Raymore Missouri from Flordia.

He was critically injured in the crash, leaving him in pretty bad shape, but after tests this morning it was determined that there is no brain activity.

Funeral services have not yet been announced but I will let you all know more as I am updated. Please keep him, his friends and family in your thoughts and prayers.

—————————————-
On a personal note, I know this post seems kind of void of emotion…I don’t deal with death well. Please forgive me that but, being as close to him as I was I know he would want you all to know what happened.

Merry Part my dear friend…you will be missed

That is what is known at this point.

R.I.P Hawkwing.

I wish to pay him some type of tribute, my idea is to either create a new race Hawks with Hawkwing as elite unit or something like that, if anyone else has a better idea how to pay tribute and to have something to remember him of please get in touch.

~A sad Acwder

Alliances at War – Down

Alliances at War1 comment

Hey

As most of you aatw players has noticed, Alliances at War is down, its been going up and down today and yesterday.

No information is currently available on why the site is down. Martel will hopefully have it fixed first thing tomorrow.

Cheers

~Acwder

Alliances at War Slow

Alliances at War, Orkfia Portal1 comment

Hey, Alliances at War has been slow for a few hours

Hopefully its a quick fix and can either sort itself or by Martel tomorrow morning.

Stay tuned for more information on the issue.

Btw. Haven’t been much activity here on the portal lately, I just got back at my uni flat and uni starting up again so lots of stuff to sort, Orkfia Classic got a higher priority then the Portal for me ofc so it is suffering a bit, but don’t worry, it will change soon (not the priority^^).

Cheers

~Acwder

AatWards – Vote!

Alliances at War0 comments

Hi

The voting polls for AatWards Age 20 is soon closed. You have until 23:59:59 ST tonight to vote so if you havent replied to the ingame msg already then make sure that you do.

Cheers

~Acwder

Sneak Peek – AatW changes for age 21

Alliances at War3 comments

Hi, Im happy to be able to give you all a proper sneak peek on quite a few changes for Age 21 in Alliances at War.

A note: Some minor tweaks to the list of changes may be done before the final list is posted in aatw.

The next age brings two new attack options, named Raze and Commandeer.

Raze

  • Can send 50% to 100% in offense of opponent’s defense, with maximum damage dealt with 100% of offense sent. Destroys a number of homes, equivalent to 10-20 arsons depending on how much offense is sent.
  • Homes destroyed cannot be built upon for 2 updates.
  • 6 hour attack time; 4 for viking.
  • Optimal damage range from 50% to 150% of your tribe land size.
  • Losses equal to blasphemy crusade.
  • Deals 50% more damage in war.
  • Ravens deal 33% of normal damage.

Commandeer

  • Seizes enemy’s incoming acres (minimum amount 10% of enemy’s total land, can take all acres if within sufficient range)
  • Losses equal to BG.
  • Explores 50% of land commandeered.

Thievery

Boze

  • Self op
  • Each 2500 thieves sent on average explores 1 acre
  • Minimum size 400 acres

Ambush

  • Land lost is regained by the thief

Truth’s Eye

  • Reveals amount of remaining mp&tp of the target out of total

Magic

Mortality

  • Universal spell
  • Cast on enemy tribes. Lasts 1 hour
  • Negates immortality and “Fountain of Resu”

Efficient Mobilization (Human spell)

  • -15% tax income
  • +5% regrowth
  • Every update, 1-5% more military units of each type are automatically trained

Earthquake

  • Destroys a number of homes
  • Success rates similar to dragon apprentice
  • Deals more damage when the caster is less than 2000 acres, and less damage above 2000 acres.

Meteor Storm

  • Destroys up to 0.5% of enemy markets and barracks

Lightning Bolt

  • Can only be cast on an enemy that has attacked you or an ally and whose troops are still returning.
  • Kills up to 0.25% of the enemy’s returning military

Deep Forest

  • -10% explore costs instead of +15% explore costs

Anthrax renamed to: Fear

This also comes with new tribe news.

Buildings

Remove banks (replace with barracks)

Citizens per Building

  • Homes: 300
  • Walls/Churches/Guardhouses: 20
  • Farms/Markets/Mines/Labs/Yards/Barracks: 15
  • Weaponries/Academies/Guilds/Hideouts: 10
  • Walls: Remove the reduction to citizen losses. Add that 1% walls results in 2.5% lower land & military losses when attacked.
  • Weaponries: Add that 1% weaponries results in 2.5% higher land gains.
  • Churches: 1% churches provides 1% resistance to magic and 2.5% reduction in magic damage
  • Guardhouses: 1% guardhouses provides 1% resistance to thievery and 2.5% reduction in thievery damage

Barracks

  • 1 barracks holds up to 50 defense specs, 75 elites or 100 offense specs/thieves
  • barracks reduces military training costs by 0.5% and military upkeep by 2.5%
  • Max 20%
  • If a barracks holds no military units, it can hold 15 citizens instead. Each barracks will fill up in order of (1) Off specs/thieves; (2) Elites; (3) Def specs & (4) Citizens.

Exploration

Fixed issues with the number of troops calculated

Thats all folks, quite alot of new changes and several really interesting onces, Im looking forward to seeing the race changes aswell.

Stay tuned.

Cheers

~Acwder

AatW – Down

Alliances at War0 comments

Alliances at War is currently down, it first went down at 14:58ST and then came up for a while and went down again, as most of you are aware of is Martel away with his gf on a vacation which is the reason the current age was extended for a while.

Update 19:32ST

Accident Commission Problems with Telenor’s network in Helsingborg affects among other webhost FS Data.
Customers have experienced during the afternoon that it has been difficult to reach FS Data in Helsingborg. According to FS Data Support Manager Fredrik Fagerlund have found the error and depends on Telenor’s internet connection.

- We have been in contact with them and they have found a problem, I found out about it five minutes ago, “says Fredrik Fagerlund at quarter of five on Monday afternoon.

Since the FS Data has network access via two different providers, around half of the visitors suffered. Now, though the company pointed to the name servers so soon all customers begin channeling through Song instead of Telenor until the problem fixed.

Telenor’s press service reports that a few thousand customers are affected in Helsingborg, but the problem is being solved:

“The incident in Helsingborg, due to problems with a node. Technician is on site and the error is expected to be resolved during the evening.”

Used google translate to translate a swedish article.

Update 21:11ST: Aatw is now back up again.

Cheers

AatW – Race Changes for Age 20

Alliances at War0 comments

Hey

Here are the race changes for Age 20 in AatW, two new races are introduced and quite a few changes on some existing races. Very interesting and its gonna be nice to see it live.

Balrog (Cursed race)

Instantly replenishes 1 mp for every 75 citizens killed during attacks.

+1% bonus to mage level per 1000 fame.

  • Damned Soul (0/0) – 100 cr
  • Devil (12/0) – 1400 cr
  • Occultist (0/7) – 800 cr
  • Demon (8/4) – 1000 cr
  • Spy (0/0) – 400 cr

Light Elves (Elf race)

Self spells give +50% instead of normal bonuses*

+15% spell damages**

Spells cannot be negated (immune to magical void, enchantress salem, and heal)

  • Acolyte (0/0) – 75cr
  • Maiar (3/0) – 950cr
  • Istari (0/4) – 1700cr
  • Valar Scion (2/3) – 875 cr
  • Scout (0/0) – 500 cr

*Only self spells from levels 1-5

**Deals and is dealt 15% more damage,

Existing Races

Rept Hai

  • Blade Runner (6/0) – 400cr
  • changed to

  • Blade Runner 9/0 1100 cr

Templar

  • Cleric (3/1) – 400cr
  • changed to

  • Cleric (5/4) – 600cr

Dark Elf

(changed) +33% mage level bonus (from 25%)

Wood Elf

(changed) +20% more thievery points per update (was +30%)

(added) 2 hour return time for thieves

(added) Hideouts hold 75 citizens

(removed) -10% crowns to explore

  • Druid (0/4) – 335
  • Grassrunner (0/0) – 280cr
  • changed to

  • Druid (0/7) – 800cr
  • Grassrunner (0/3) – 280cr

Spirit

(added) Thieves are imperceptible

(removed) 2 hour return time for thieves

  • Apparition (0/0) – 275cr
  • Poltergeist (2/7) – 840cr
  • changed to

  • Apparition (0/4) – 375cr
  • Poltergeist (2/7) – 850cr

Mori Hai

  • Axethrower (0/5) – 515cr
  • Assassin (6/00 – 800cr
  • changed to

  • Axethrower (0/6) – 1100cr
  • Assassin (6/3) – 800cr

Eagle

(removed) +35% thievery points

(added) 1 hour explore time

  • Razorbeak (0/0) – 265cr
  • changed to

  • Razorbeak 0/3 265 cr

Viking

(changed) 33% chance of location not showing in any news when attacking (was 25%)
Hit ‘n’ Run & Blasphemy Crusade have 4 month attack intervals (instead of 6 months)

  • Archer (2/6) – 530cr
  • changed to

  • Archer 2/8 900 cr

Stay tuned for more information to come.

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