FUN’s disbandment (2005) part II
Hey.
As most of you know by now I was once a FUN member, its that one alliance that made me stick with this game, I had been playing Utopia and a few other games in the past but thx to Jappie and his FUN I decided to stick with this game.
A report on the disbandment of FUN was posted last month, while going through some old data I found this log which is one of the thread in our forum that very last age.
Reading through it I was touched by some of the words and saw so many players mentioned that isnt playing anymore, I guess some might consider this log as private but I want to share it, it being christmas and everything.
note: This was written at the time of the real disbandment, the earlier article was when FUN ended at the end of Age 17, this is at the end of Age 19 where FUN temporarly resurected.
So here it is:
Topic: The End
Purple
Purple Rain2005-07-26 23:53:50 Thnx all for the wonderfull moments i was lucky enough to share with u all in this game and beond, the ally the team this group off friends is breaking up and for me its also time to take another road.
hope to see u all on irc!!! maybe we all join up and bring fear to orkfia once again.
cheers, Supreme
Morningsun
Cyan Dawn2005-07-27 00:44:45 first of all: thanks jappie for have faith in me.
I really learned a lot about being elder and the less fun things about that too. Still I liked it and enjoyed most of the things we did together this age (trying to war etc)
Once again some people really amased me in a very positiv way (shade for example) so I’m thankfull I’ve played with those. Too bad so many of us got killed and couldn’t get on a nice size anymore.
now this age is over I’ll leave orkfia again so real life stuff can be picked up again. hope to speak some of you on irc/msn once in a while tho
the best to all of you
Jappie
Golden Sunshine2005-07-27 01:36:52 First of all I want to thank you all for having the faith in me and my alliance to be with me for all there ages!
One person has been with me every age and I’m very gratefull to have such a friend and he feels to me as a brother. MeMerlin! I know he’s on vacation and won’t be able to read this post but still I wanted to name him!
Second I need to thank the Old Time FUNners! I know that still some players aren’t names yet but as this is the end of this alliance for God know how long I need to make this post according to the people who been with me.
Kakarot, Wai and Acwder been in this alliance a long time. (Acwder been out for a long time but still he’s an oldtimer). We played together in the generation of Pestilens, Neandrian, Glenn and some other players long time forgotten by this game! Hell this even include some bad recruits such as Bart and Peach
(most likely only known by some). The 3 names at the start been with me for many ages in a row and they have been a key part to this alliance as well. They have helped and served #FUN each age they were in it! In 2003 when I was in Ghana for 7 weeks they kept the allinace allmost fallen apart. These players stood by me and had the trust that #FUN was an alliance to stay!
I also want to thank Tommies for co-founding this alliance with me and MeMerlin. We meet in beta age 4-5 or so when we were playing in ICE his alliance. You stood by me for many ages and for many ages you took your own path. But you allways came back to this alliance. Also we have meet couple of times IRL and I’m gratefull of knowing you. You’re powers to play this game helpen FUN and somethimes you left us but you allways came back!
Other key players to the FUN alliance as most of us know it are Rhodry, Suprem, JooP. Helping this alliance with eldering and making strats. Never hesitated to tell me when I was wrong and they allways gave their honoust opinion! Cheers to you all! Especially after you all joined here we made the ranking! I can write personal thanks to you all but I’m sure you all know how i feel
All I can say is thank you for helping this alliance the way you have! You all put in loads of time and energy into this alliance and this game! ORKFiA shoudl give you all a veteran status for the work you have done and will do in the upcoming ages! One day I will be very proud to play with you again!!!!!!
I also want to thank Rye, Luth and Cheris! They came with us invited and without loads of ages expiences. I remember TJ asking me if his friend Rye could join us so we could teach him the game. Rye never left and TJ never got his well trained recruit join the alli he played
. Well maybe next age Rye can finally play with you TJ
.
Cheris was invited here by Suprem! I remember that Suprem asked me if his friend from an other game could join us and FUN allways took in friends. So Cheris joined and ever since proven to be a valuable active member! Allways willing to help and allways willing to give his opinion as well. For that I thank you Cheris! You told what was on your minds espeacially last ages!
Luth joined us from utopia. Actually to be honoust I don’t really remember who brought you in to be honoust. I’m ashamed of that. But you were a sunshine to our alliance
You learned this game with patience and allways wanting to double check to be sure you did the right thing!
We also have a girl in our alliance that has been with us, left and rejoined and who is also a sunshine in our alliance! kiloWatt!
I know the first time I meet her was on a Dutch meeting in Leiden en I remember she was somewhat quiet but we did chat a bit. After that meeting we meet again in the Dutch Arnhem meeting and we decided to go out once. We grown to be friends and I appriciate that! You been sick last months and recovered mostly and I’m glad about it. For you I have the following msg: You won’t play orkfia ever unless you play with me![]()
Now we’re down to the newer members:
Gurra and Tabore joined us 3-4 ages back! You were actually one of the limited players recruited by us. You both have shown us to be real team players and we coudl allways rely on you. Your first age the both of you have showed great activity and you helped winning wars with your teamplay in this alliance. It was like you were with us for many ages! It was very special to have new members that fitted in like you guys did!Our latest members:
Shade, Adam, Glenn, TJ and Pao
TJ we have met long time ago and ever since we kept in touch. I been asking you many times to join us and this age you decided to join but it wasn’t as you expected. I’m sorry for that because I knew you could have outgrown me. nad never steal our market again![]()
Shade we have met in #Sk and that age you impressed me alot! I promised myself not to invite any #sk player to #FUN after I would leave after that age but I noticed yu would leave anyway to a larger alliance so I decided to invite you! Ever since the most ingame msg I have are from you! Our playing together have grown to friendship and I will surely come to Florida once to meet you! Glad you are with me again next age!
Glenn, I was glad you joined. We have meet before but for real at R&D and we spend quite some time there on things we can’t discuss here
But I will allways look for you on irc to have a chat with you. I wish you much luck with girls and surely we will play again together!
Adam, I know you will stop and that makes me sad. I know why you stop and I understand that. But I will remember you as a very enthousiastic player! There to help the alliance and to give your opinion! I hope this girl you have now is to stay!
Myeloou, first time we played together was in Herous of Orkfia. We never really chatted a lot but who knows we might play together again in the future
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Luthien
Crimson Sunrise2005-07-27 03:02:20 Jappie, your words are more than kind…. and I treasure your friendship, and hope maybe someday I will travel to Holland, or you will travel to California and we can meet in real life sometime.
You, and the other FUNners have been so good to me, despite my being a senile old lady…lol. i definitely feel blessed to be considered to be a part (and the official “queen”) of FUN.
I’ve made some very dear friends here, and I hope we can stay in touch on msn/irc (i’ll try to pop in there once in a while when work isn’t killing me).
And if any of you should ever come to california, PLEASE tell me, I’d love to be able to meet you face to face!
I don’t know yet what I’m doing for the next age, as i have another vacation coming up, and considering it took me all damn age to catch up after going to New York, I’m not sure i want to get involved.
Once I’m back though, i may setup a tribe with Niels, but I’ll decide that later.
Anyway, I wish all of you the best in wherever your lives take you, and I hope that someday your lives and mine will cross paths…
Thank you for all the FUN!
*supersparklyrainbow huggles and smooches for everyone*
(oh, and it was Rhodry who invited me into FUN initially when I was going to quit because of my really bad elder in my last alli).
I love you all…
Frank Murphy
Blue Thunder2005-07-27 04:19:50 I’ve never been one for big speeches. I know you’re all thankful for that right
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Anyway, I’d just like to say that it is always a pleasure to game with FUN members. Uncle Jappie you’re a great friend and I look forward to the day we can hang out on the beach in Sunny South Florida!
kWatt, you are and always will by my little girl
Daddy’s proud of you!
Luth, my California dream girl!
Will miss you take care sweets!
To the rest of you FUNners good gamming with you!
Holm
Teal Shadow2005-07-27 06:03:36 Military service awaits me so this is my last age for quite some time, hope to see atleast some of you when I return.
thank you all for FUN
btw jappie I still got that peach on msn but she’s been blocked since well since she left FUN:P
bamboozle
Fuschia Night2005-07-27 06:51:37 i dont have much to say, but
THANKS! THANKS! THANKS!this alli has been and will always be my home, all of u people are unbelievably friendly
till next time evryone
Pinky and the Brain
Pink Horizon2005-07-27 12:57:50 Thanks everyone, most of all Jappie & tommies for asking me to join. I also want to thanks tommies, even though i havnt known him as long as the old time funner i have known him quite a long time and always looked up to him as a player and a friend, so thanks for that.
Then there ofc is all my friends here…. i am reluctant to name them as i really dont want to forget anyone out.
But i sincerely love you all.
I also want to apologise to kaka for pissing him off so much this age. Sorry kaka! But thanks for arguieing with me.
I dont want either adam or karin to leave, but each of our times will come…. thanks for some great times, until we next meet
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We will all speak soon, thats for sure.
Until the next time!
I hope to one day see you all returned to the world of Orkfia, that would be a great christmas present
Cheers
~Acwder
FUN’s disbandment (2005)
This is a in the rear-view mirror post, about the disbandment of FUN in 2005. The ages named in this post is reffering to pre infinity ages.
FUN’s disbandment
By: Adam
Date: 9th of May, 2005
Source: The Orkfian Times (with Ulysses as editor)
It was at the end of Age 17, a great warring alliance decided to split for a while, the elders and founder were having problems keeping up with work in their life and with managing a top alliance at the same time. Age 17 was a great age for FUN, although they were beaten by the number 1 alliance at the end of the age the rest of the age was full of surrenders from opposing alliances after learning that FUN were killing opposing alliances off too easily.
FUN had been around in the early ages, people coming people going, no matter what type or amount of players that were in FUN they were always great, never going for ranks, however always gaining land, strength, fame and science from many wars every age. FUN always put back something into ORKFiA that no other alliance could, they weren’t afraid to war top alliances but saw it as having fun, and that’s what they did.
The disbandment of this great alliance was always going to be sad for its members, old and new, but for the longest lasting members it was shattering.
People come, people go, alliances split, they return, it’s what happens, it sometimes can be avoided, sometimes it can’t, for this alliance it couldn’t have been avoided. A few of the new players were hoping to play as FUN again for Age 18 (the following age) but after talks with the other members it was agreed that it wouldn’t be the same without the founders and the elders.
FUN decided then that their disbandment wouldn’t be a long term arrangement, after talks they decided that after the elders and founder had finished with studies and work in their lives they would re-group in a few ages time.
So for those who love FUN remember, they won’t be away for long, and for those who hate FUN, well, you remember it too.
FUN will return one day when the members are good and ready and the founder feels he is up to managing this fun loving alliance again.
~Adam
Information about FUN:
Created by Jappie, MeMerlin and tommies way back in the early ages of pre infinity time. FUN was as you can guess all about having fun, here is a few others that played their fair share of ages in FUN: me (Acwder), Adam, Gurra, Guran, KiloWatt (kw), etc etc. Several of us old players hope that Jappie and MeMerlin one day will return to the world of Orkfia and bring the rebirth of FUN, and who knows maybe they will.
War Report – [Bamse] vs. MH (2004)
This is a rear view mirror war report written back in june 13th 2004.
June 13th 2004
[Bamse] had just ended a long and intense war with OTF (#355), and was soon becoming awear of the growing concern Mostly Harmless – MOstly Themeless (#349). As the age slowly ran from mid-age too late-age [Bamse] stod befor 2 choices.
We could either continue too grow as would MH and procrastinate a future to come battle or we could fight them out now. The choice was quiet obvious to [Bamse].
The decisions was many, plans was slowly made. MH was looking rather nasty with thier 6 immortal High Elves, and supported with some heavy Wood Elves (and a few other TMs), which made us unsure if we were making the right decision.
Finally the buildings were built, we were hoping for a suprise attack, but didnt count on it.
A killtarget was set, guilds almost filled, last recons were made, showing thier HEs increasing thier CH/GH’s, the cover was blown (as suspected would be), but at 05:01:48 ST the final blow was lade in Weeee Cartoons Rule! NOT (#349) a ~7200 acre High Elf.
This woke MH up for real, thier TMs was getting the guilds and the acads, but [Bamse] set a new killtarget, Kewl d00dz (#349) had been chosen, and after surviving the first wave of OPs he shortly realised he would die, so he realsed allmost all his offence a sum of ~280k sages, all gone but ~60k.
Shortly after a thired target would be chosen, a some what harder one aswell, With 20/20 % CH/GH + ML 1 Going |llll|llll|llll|-y alone (#349) was chosen as second target. This was proved to be a tough and long kill, as we had unluck with DMs gettingn throw and he was lucky they didnt. But after a long stuggle the final blow was aswell laid in Going |llll|llll|llll|-y alone (#349) at 04:06:59 ST, a ~7400 acre High Elf.
Mostly Harmless – Mostly Themeless (#349), were now responding with heavy TM artillery on [Bamse] Teddy (#3), but gave up seeing as he keept surviving thier kill attempts. MH change target, and started on [Bamse] Surre as he had a larger amount of money on himself proven to apperently not be around he died shortly after and the final blow was laid in [Bamse] Surre 11:00:05 ST, a ~6000 acre Wood Elf.
As the fourth target had been elected, and at 15:00:18 ST the final blow was laid in Jelloman (#349), a ~7200 acre High Elf.
Now the real WAR decleration came, at 16:47:58 ST war was declared on by [Bamse] #3.
Mostly Harmless – Mostly Themeless (#349) showing they wouldnt lay still, continued on [Bamse] Burre, getting him down too 67k citz the first update, surely proving his death the rest of [Bamse] keept thier phones ringing but without a answer, though here the luck was shown, precisly at xx:58:20 [Bamse] Burre logged on and saved himself from a sure death. Building his homes and securing his tribe for a short while.
But at 18:00:28 ST the final blow came at [Bamse] Burre, a ~3600acre Wood Elf.
A hour later we coul se: 2004-06-12 19:03:16 Alliance #349 surrendered! You won the war!, befor the war started, kind of funny.
Shortly after a tripple kill were made on [Bamse] Vargen, a ~3000 acre High elf. [Bamse] responded with attitude and made a kill on Catching Butterflies (#349), a ~4200acre Wood Elf.
And from here came some failed kill attempts on [Bamse] Skalman, [Bamse] Snaskus sork, and from [Bamse], failing to kill Pillow Humpers of Orkfia (#349).
Written by Wheelie
The History of Orkfia (Part III)
During this period in ORKFiA as more players became inactive, those remaining began to merge together to form new alliances from the embers of their former glory.
One such alliance was CORE which was made up of players from several former top alliances. Martel was one of these players. He had joined ORKFiA originally after hearing about it through his friends at school in Sweden and had played in many alliances before finally settling with fellow old timers Airro, VC, Wheelie amongst others to create CORE.
Describing that period in the game Martel said “it frustrated me a lot, bugs ruined my age several times”. Despite Martel’s obvious love of the game, at this time he was not involved with staff and hardly knew Skathen or fRoSt. He was an active member of the player community however and spent a lot of time in the #orkfia IRC channel.
After each age change he took it upon himself to create a printable guide so that people could compare the races more easily and a lot of players relied upon Martel for this.
Earlier in 2002 American player Scarlo had joined ORKFiA at the invitation of his younger brothers. Scarlo had not really expected to find much fun in a text based game but found he was pleasantly surprised. Rather than playing ORKFiA just to have a connection with his brothers who lived two thousand miles away he found the game stood up on it’s own merits.
He became an avid player and an active member of the community surrounding the game. After playing a few ages he was recruited by CORE and after the initial settling period that all new alliances go through. Scarlo and Martel emerged as co-workers, they worked together as the active elders of the alliance teaming up to devise strategies for the alliance in war and peace time.
Their partnership continued into staff as both Martel and Scarlo were invited to become staff of ORKFiA. Game Admin fRoSt had realised he needed to organise the staffing of the game so he set up divisions of moderators called resorts. He recruited a leader of each resort and those leaders in turn recruited extra staff to help them.
Martel had not initially been a popular choice for staff it seems, as after fRoSt initially approached him to invite him into staff, someone must have disagreed with the choice as Martel’s invitation was withdrawn. Martel still does not know to this day why this was or who had objected but it didn’t really matter as soon enough he was invited again to work in two of the staff resorts.
Over time Martel found himself more and more involved in the day to day running of the game and as fRoSt took even more of a backseat in ORKFiA things took a natural progression as Martel was made a co-Admin.
Martel was still supported by his friend Scarlo amongst others but he was finding it difficult to keep up with improving the game code, developing race changes, fixing bugs and of course resetting the ages.
At this point the idea for losing the age resets came up as players were unhappy with waiting a week for the game to restart every six weeks or so, it was reasoned that with no age resets this could free up time for actually improving the game rather than just maintaining it at the same time as providing more fun for players, and killing two birds with one stone… “ORKFiA Infinity” was born.
Infinity went live to players in August 2006 and whilst some loved the idea of no boring “inbetween ages time”, others longed for the ORKFiA of old with the excitement of beginning a new round and the bloodbaths that ensued to get to the top of the rankings at the end of age.
What remained of ORKFiA’s players began to divide into two camps – those for Infinity and those who preferred the original ORKFiA.
Scarlo had continued supporting Martel as an active staff member but the game was being taken in a direction he just didn’t agree with and he felt his concerns were not heard. Around the time Infinity began, Scarlo who at that time was Head of Marketing, deleted his staff and player accounts and left the game along with the Head of Development Airro.
A few months later Scarlo returned to see how things had turned out and decided to give Infinity a fair chance, he created a new player account and soon his alliance was dominating ORKFiA.
Despite holding the number one ranking he and his alli mates yearned for “old” ORKFiA and made the decision to quit.
After talking with a number of the old players Scarlo realised he was one of many who preferred the game style of the original ORKFiA and he began trying to think of ways to bring it back – if this version of ORKFiA was not prepared to change then the only solution was to get another version online.
Scarlo did not have coding knowledge himself but he knew there had been a past Admin named Natix who may be able to help, the trouble was that Natix had quit the game and disappeared from orkfia sometime in 2003 around the era when the game had begun haemorraging players.
Natix was a professional programmer who had been involved with ORKFiA throughout much of it’s history as a coder/Admin working in the background, he had even hosted ORKFiA in the beginning for a short time when ORKFiA had been kicked off sourceforge due to being too “resource intensive”.
In 2003 Skathen and Frost had given Natix the task of re-writing the code of ORKFiA as the buggy old code was to blame for a lot of the crashes within the game since it had not been designed to serve so many players. Natix had taken the task of the so called “ORKFiA 2″ and used many hours of coding time on it but unfortunately that version was never completed as, in Natix’s own words it was “too little, too late”. When the majority of his friends left the game in 2003 he too got bored with ORKFiA and quit.
Scarlo knew that even if Natix was not interested in ORKFiA at all anymore, he at least had a copy of the code which would be a start, so he decided the best hope original ORKFiA had was if Natix could be found. The trouble was that the only contact anyone had for Natix was an old email address which they were not sure if he even still accessed.
Call it fate or luck but even though Natix usually could go for months without checking his old MSN account, within a week of Scarlo’s call for help Natix read the request and got back in touch with Scarlo.
They spent many hours catching up over the following days and it turned out Natix is now a senior programmer in his native Canada and runs his own consulting company.
After hearing what Scarlo had to say Natix felt he wanted to help, with his coding knowledge having improved since his last foray into the ORKFiA code he decided a programming language called Python would be the best to use for the new “old” ORKFiA and he began the task of coding the game from scratch.
The new partnership named this version of the game “ORKFiA Origin” and set up a forum at the beginning of this month so that players, old and new could discuss ideas for the direction of the game.
As with Infinity there are no clear cut answers and everyone wants different things for the game but it certainly sounds promising.
And so we are up to date on the history of ORKFiA. Whilst there have been peaks and troughs in the game’s popularity, the community have always managed to keep the game alive. We are all involved and all responsible for the future of ORKFiA.
Whilst Martel and his team of staff in Infinity are striving to keep ORKFiA moving in a new direction, his past cohort Scarlo is separately breathing new life into the ORKFiA so many knew and loved.
Whichever style you prefer, the choice will soon be there for all of us, as players of this game things are only getting better as we move into the future of ORKFiA.
~ By Jamzi ~
This was the last part in a serie of three where Jamzi described the ORKFiAn History up to the point of Aug 28 2007, next I’ll try to write down whats happened since then.
Stay tuned for Part IV.
History of ORKFiA (Part II)
As MoDo and C4lv1n left the game, the reins fell to two other dedicated players Wish and Reaver. The pair had their work cut out as the code was very buggy and there were multis springing up everywhere bringing the game into disrepute.
It was a fight against time trying to delete the multis and keep some modicum of fairness in the game to prevent the regular players from becoming too disillusioned and quitting.
The community was still going strong though and the two admins vowed to fight against the cheaters and whilst Reaver continued fixing the code Wish was in charge of finding multi’s.
Wish was successful in finding multis but unfortunately for him he wasn’t pleased with what he found… Reaver was one of the players cheating.
This was a massive blow to the community to discover someone who they trusted could abuse his power and Reaver was removed from the game never to be heard of again. Wish was left on his own to tend to ORKFiA.
At this point a very active player volunteered to help Wish out. Australian Skathen worked in IT and had PHP coding skills which he offered forward. Skathen had been playing for some time already and didn’t want to see the game crumble.
Wish accepted his offer and Skathen began coding the next day. After less than a month Skathen became Admin and began becoming more active as the face of ORKFiA.
Wish was not around very long and within an age he lost interest in ORKFiA as he became busy elsewhere, thus Skathen became the sole Admin of ORKFiA for 2 ages following..
Around Beta 3 he called on long time trusted friend fRoSt and another experienced player Bekkar to help him in running ORKFiA.
fRoSt has continued to maintain the server from his native Germany to this day.
Editorial note: this was up to 2007
This was the core team for a few years although further additions in the Admin and mod team came and went as each age passed.
ORKFiA was more and more owned by it’s community as so many of them got involved.
In 2003 active tribes in the game were thought to be around 2300 (figure quoted taken from an interview with Admin Vince in May 2003). Another former staff member, DamadMoo put the figure around 3200 at ORKFiA’s peak.
People were recommending the game to their friends, it may not have had sophisticated graphics or be able to rival the latest console/PC games but the thing that was important was the community feeling in the game. This was ORKFiA’s main drawing point and what made it stand above other games.
Although that appeared to be the heyday of ORKFiA it was by no means perfect. Just like now there were plenty of heated arguments amongst players and staff always. The passion for the game was high, but like all flames it started to burn out for one reason or another and the player base began to drop again.
Where there had been consistency for so long, staff members were changing rapidly, bugs seemed to crop up everywhere.
Age resets due to bug issues were becoming common and players started leaving faster than new ones were joining. The staff in the game, including Skathen, fRoSt and Bekkar became less and less active.
Again speculation abounded as to whether ORKFiA could survive…
To be continued..
~ By Jamzi ~
Editorial note: This article was first posted aug 18 2007.
The History of ORKFiA… The Stories Behind The Game (Part I)
Hey there, we will here on the portal in a serie of articles try to describe the stories behind the game that became two, the first three articles is written by Jamzi and takes us up to around the part where Scarlo started looking for a way to launch a classic version of ORKFiA.
But lets start from the start and here is part one.
The History of ORKFiA… The Stories Behind The Game (Part I)
ORKFiA has been in the hands of many different people since it’s birth seven years ago and the behind the scenes history of the game is just as dramatic as the goings-on in the game itself.
The idea for ORKFiA came from a successful Utopia player named Kadagar.
Achieving “celebrity” player status in Utopia left him with a thirst for a game faster, more bloodthirsty and more friend orientated than Utopia.
Although the idea was Kadagar’s, creating a game was not something he had all the necessary skills for and so he concluded he needed help in realising his dream.
Through the Utopia player community he met fellow Swede C4lV1N who offered to design the graphical interface and Canadian MoDo who came forward to help with the programming.
With the new partnership formed the three set to work, with Kadagar coming up with the ideas and his two helpers putting them into practice.
MoDo later said their ambition for ORKFiA was “to start a small, personal, community type game. Just a game for serious players to have fun playing without worrying about mass inactives, multis and commercialisation.”
Unfortunately not long after the initial burst of ideas, Kadagar decided to lay down his ORKFiAn dreams and in an unexpected twist he left the game completely to pursue his career as a Ski Instructor.
Meanwhile C4lV1N and MoDo continued to build up ORKFiA. MoDo took on the public-facing role and hosted the server and C4lV1N was in the background learning his coding skills as he went along.
Both men had busy careers in the military and found they spent most of their free time working on bringing ORKFiA to life.
The game started to attract players – not only people who were close friends of the creators but also outside people who had heard rumours of a game faster than Utopia where you had real things to do every four hours instead of every sixteen. In a time when Utopia had tried to put a stop to people choosing which Kingdom they played in, invitations to regroup in ORKFiA, where you could play with your friends again spread like wildfire.
ORKFiA became a victim of it’s own reputation and the game which was intended to only be tested by a small number of close friends and Utopian Kingdom Mates of the three creators suddenly had people flocking (in their fives!) who wanted to try it for themselves.
With an overload of people putting pressure on the server it was becoming instable and slow. Bugs were being found and reported in such numbers that the pair of coders were finding it hard to keep on top of things and the reputation of the game began to drift from “whats hot” to “whats not”.
The duo realised they could not keep up with the demands of ORKFiA and came to the decision to quit.
They didn’t want all their work to be for nothing though and a strong community had already built up around the infant ORKFiA. They decided the right thing to do would be to leave the game to the community by leaving it open source. This meant the code was there, free for the taking, by anyone who cared.
They hoped this would protect their work but still make it possible for someone to help ORKFiA survive. They then left ORKFiA for good.
To be continued..
~ By Jamzi ~
Next part will be posted in a day or two.
Editorial note: This article was first posted Aug 11 2007.
In the Rear-view Mirror: War Report – GNS vs. SIN
This war took place during Age 14
The age was passing from start-age and leaning towards mid-age, since OOP we had seen 2 alliances, mostly, competing for the #1 in land, those were; GENESIS, and “The Round Table”.
At the top for personal land rankings we could se 2 ravens and 1 Dwarf from “The Round Table” #6, these unbeatble beasts took more or less control over the game and held the rest of ORKFiA down.
GENESIS, whom had 6 moris just beneath RTs attackers, did quickly realise something needed to be done as thier Moirs were hurting and could not grow and “RT’s” TMs were exploring freely.
As time passed the Moris of GENESIS, whom had alot of credits, pumped thier armies, raised MLs and started to mass grab RT’s TMs for thousands of acres, also one of the Moris “meepmeep” grab the biggest Raven, “King Arthur”. Of course now the Moris grew into range of the big Ravens & Dwarf, and got retalled.
What followed next was that RT secretly had started making plans of wars, and started to convert buildings.The same night as the last grabs was made on them, 12hours had passed, and RT had set killtarget, the target was “meepmeep”, the one who had grabed the invincible “King Arthur”. Sadly enough the meepmeep had razed his Academies during night and was easily killed while offline saving a cat, the war had just taken its first victime, the final blow was laid in meepmeeps career, a 4380acre mori.
However, GENESIS was not late to respond and quickly started converting buildings, this was not taken by suprise, they had known a war was doomed to happen sooner or later.
During the time for GENESIS guilds to be filled, Round Table had been throwing some heavy OPs on one of GENESIS’s Brittionians, but without luck as the tribe defended himself very good, and could not be killed. However, there was another brittionian whom had recently explored and was low on ML, this Round Table quikly realised and could easily kill, a final blow was laid in Brettonians career. In this a new record was set in the old bug, and a 10-fold kill was made.
Now GENESIS had gotten thier buildings in, guilds were filled, thieves was trained, and killtarget was set. The target was, Sir Bruin the Black. A well defended DE but a final blow was laid. Shortly after Round Table started targeting one of the Moris, but he was proven to be more difficult than they had thought, and survived.
Second target of GENESIS was set, Sir Dinadan, a ~3800 acre eagle, who got the final blowlaid shortly.
Round Table had now started thier crusade against one of the Moris, 3 BCs were done, closely followed up with massive raids and OPs, with a bit of luck and skills the mori managed to stay alive for some hours. Unluckely the mori had lost net connection, and couldn’t stay logged on at all times and after heavy ops/raids a final blow could be made, and the second mori was killed, ~4000acres.
During the raids on the night Galahad had missed his attack one hour and was beaten down big time, this was made near the killtime set by GENESIS, and now it was Sir Galahad whom was target. Failing first try, the Raven came online close to the next update, but did not realse any troops and was easily killed.
As Round Table was also fast to retal and started targeting one of GENESIS smaller tribes, Brown Magic Mushroom, and with heavy OPs and raids, he still manage to survive for some time. During this time GENESIS tried another kill, this time a Spirit, but failed, as the Spirit realsed big amounts of thieves and got heavily crippled.
However, shortly after GENESIS swap target, and was able to lay a final blow in a DE, Sir Palomides. Round Table still opping Brown Magic Mushroom, but without luck as he proved to be a tough cookie to break.
Meanwhile GENESIS finished another kill on Sir Balan, and 6h later they followed up with a kill on Queen Morgana Le Fay.
The war was coming to an end, and a final killtime was set by GENESIS. During the night 3 of thier Moris had trained big amounts of troops and trippled grabbed King Arthur, though not suprised he grabed one of them back, and 3h GENSIS started hurling thier TM firepower, and last seconds remaining, King Arthur tried another grab at one of the Moris but failed, and a final blow was laid in King Arthus career.
Both alliances agreed to stop the heavy opping and both went their own way again
Much has been said about the war,and indeed, it was a tough war, for both sides, but in the end GENESIS got upper hand and had almost 18-19 tribes online at all times, moving from second place in land to first, and Round Table dropped to a #6 in land.
Final score: 7-3 GENESIS – Round Table
Do you have an old war report, story or interview laying around from the old days? Don’t hesitate to send em in
In the Rear-view mirror Tuesday: Interview with JHUN
Its finaly tuesday again and its time for another look into the rear-view mirror. This time its a interview that took place back in 2003. Torrow we got a Alliances at War Warreport so stay tuned.
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JHUN is one of the top players in orkfia, there is lot to be said about him, in my eyes there are two main sides, on one side there’s the people who dislikes him and takes every first chance they get of trash-talk him, on the other side theres the people who thinks he is one of the greatest players to ever set foot in ORKFiA.
I decided to take the chance and interview him, at the end of this article perhaps you’ll have some more grounds to stand on in your opinions about him.
JHUN lives in Malaysia, with his mom, dad and two younger siblings. At day time he studies law at high rate and meets his girlfirend whom he deeply cares for.
JHUN has played for 2 years nearly, he started out playing after he overheared his Queen in Utopia and some other guy talking about “missbattling eagles” and what not.
He started out playing for Kengu, who thought they were really good and all, but in fact they weren’t THAT good to quote JHUN.
Some Q/A’s.
Wheelie:
Do you have any orkfia player you admire? And if so, who?
JHUN:
Other orkfian player I admire…….hmm thats a toughie. To be honest, I don’t really O_o most of the other good players have had their hands in some dirt except maybe chosen. Most of em are pious hypocrites.
Maybe jamzi, she plays for fun, but ends up doing well
Wheelie:
There have been a lot of war blocks this age, is it anything you have experienced and what do you think of it?
JHUN:
Hmm ok basically i think war blocking is a strategy, tho I do not condone an ABUSE of it. Using warblocking to avoid a potentially disastrous war against an alliance you KNOW is going to war you AND kick ur ass in the process is basic strategy.
However i certainly cannot appreciate those alliances who revolve their entire age around warblocking…eg a raven hit one of us some time back then immediately jumped into war. A flyover of that alliance showed that he basically did that all age, made a grab, jumped into war, did nothing throughout the war, undeclared, rinse and repeat. We grabbed him anyway.
The main issue I have however is with the way penalties against warblocking is enforced.
If a big alliance ‘warblocks’ , admins are all over em (like the alleged warblock our alliance had with Anno some ages back). However most of the warblocking and other underhanded schemes are committed by the smaller or less known alliances, who i might add, get away with it most of the time.
I will not name any names, but Generallee take a look at most of the small alliances and u see warblocking being abused left and right, with nothing done by admins, or blatant intra alliance co-op etc.
Wheelie:
Your known as the guy who is constantly “on-the-run” or “harassed” by BROWN and your disputes with them/theirs with you, are well known by everyone, but what started did this “war” in the first place? I think theres more to it than is commenly known?
JHUN:
hmm ok i think it basically started in my 3rd age I think, the old BROWN crew were in that cheater reaver’s alliance…….although they ‘apparently’ didnt know of the cheating he was pulling off, i wasnt so sure and it certainly didnt endear them to me :/
Then as ages past, they were always the ones in my freaking news right from day 1 OOP. when I was in weaker alliances they used to just give me pages and pages of ops, ino real damage, but mainly to just annoy me, and to slow me down.
Wheelie:
why you?
JHUN:
Cos i always grew fast regardless of what they did and I guess they weren’t happy that i did it. A lot of other alliances opd me regularly as well, but BROWN mainly concentrated on me, then when the stupid unbalanced war system was implemented, BROWN was the alliance which started killing me.
First time they did it i mean, i didnt mind since the age was so boring and I wasn’t really playing (that was the age mb won in the end somehow)
After that they kept harassing me so i finally just got fed up of them.
Wheelie:
If you would name one worthy enemy alliance, which would that be? And why?
JHUN:
hmmm………ironically i wud say it wud have to be BROWN. Their slow growing style is something we’ve always had problems with ever since the bottomfeeding cap was implemented. Plus they can be very coordinated.
Wheelie:
Finally do you have any tips or tricks you would like to share with your fellow orkfians?
JHUN:
hmm……..tips or tricks e?
Best way to do well is not to sit around blindly following a strat or building what you can, but to truly understand the game and how it works.
Wheelie:
Other than that is there anything you would like to add?
JHUN:
Yeah i have something to add : I’m not the insane game loophole finding, bug-abuser a lot of ppl seem to think :p
Basically, i may stretch SOME rules (when the rules of orkfia were still shaky).
But i can only name one time when i broke a rule,some ages back when i got pissed that i died due to a mana bug which let DEs have full mana in 2-3 turns,despite overwhhelming proof that the allianc which killed me abused the bug, frost deleted my reinstated account. I got so pissed i took all my alliance account info and conducted mass wars by my lonesome.
other than that….i havent broken any rules, a couple of things i did (not more than 3) were considered unethical by some, but then i played to win. Im not trying to push blame, but a lot of ppl especially from the smaller alliances do a lot more crap.
Plus if i really wanna multi, i cud easily have used a proxy , when i multied that age, i didnt even bother hiding my ip.
18/09/03




