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Interview – Sebulba

Interviews9 comments

Hello there, today Im happy to bring you all a interview with one of the new Law & Order members in Alliances at War, Sebulba.

Q. What do you do for a living?

A. Im a IT tech/consultant

Q. What is your Orkfian history?

A. Started playing 2001 with OG, then after that played in Final Countdown and NWG. Stopped playing 2004/2005. Came back in 2007 and played in French pansys, [XNOX], Olympus Gods (was elder) and finally OG again teaming up with my old pal OrigenX from the old days.

Q. What do you consider being your biggest achievement in Orkfia?

A. Helping my elder out in making OG a great alliance again and becoming number 1, also having the biggest alliance ever at 146k until the record was taken from us by Death Note

Q. Explain your new role in Alliances at Wars Law & Order

A. My role is to bring some activity to L&O and stop the cheaters from cheating.

Q. What is the biggest issue you’ve faced so far as a L & O member?

A. I had to deal with someone who had 3 accounts, and turned one of those accounts into a landfarm before deleting. The last account he had got a suspension.

Q. Do you have any message to the players at Alliances at War?

A. Play within the rules, otherwise you will have me breathing down your neck (unless you like that type of thing :P )

Sebulba:

  • Age: 21
  • Country: UK at present, hopefully Australia again soon
  • Sex: Male
  • Ages played: Too many too count if i include the old days

Five Quick Questions:

  • IRL or Internet
  • IRC or MSN
  • Attacker or T/M
  • Download or Buying
  • Graphical or Textbased

Q. Anything else you want to share?

A. Does anyone remember the wombats? I have asked so many people.

Id like to thank Sebulba for taking part in this interview.

Cheers

~Acwder

Interview with HaRRy

Interviews4 comments

Hi, its been a while since we had any interviews done here on the portal, so in a response to the latest finished poll the portal will have much more articles, gonna have more funky functions and in general improved stuff. But at the same time trying to keep it quality over quantity.

Q: I think most Orkfian players recognize your nickname but what does it mean?

A: You’re probably trying to say “How and where did you get your nickname?” because it doesn’t ever really mean anything. Or if it does I don’t know it and would make a rather disappointing answer.

I won’t tell you where it comes from but I will tell a bit about my nickname(s). First of all the name isn’t English and should more be pronounced as the word “starry” while replacing the st with an H.

I also have a 2nd nickname and that is Henk(pronounced Hank), that one started when someone was too lazy to remember two syllables. Both the nicknames are often used by friends to introduce me to others, who are usually pretty confused when I introduce myself as René.

Q: What do you do for a living?

A: Apparently I get paid while answering these questions. Of course that isn’t what my job description is saying, it says something like “Draws, checks drawings from 3rd parties, attends meetings and shows initiative”.

My main job is draw, not design, homes, shops, schools, offices and homes(which is in order from small to huge) in archiCAD. In some cases I follow the whole building process from start to end.

Besides the normal things you come across during the process it also happens I have to make a 3D image + photoshop and that sort of things.

Q: How and when did your Orkfian career start?

A: I really don’t know it exact but I think it was around age 5 of the original series that my friends finally forced me into it. Played a few ages, went away a few ages, played a few ages, went away etc. etc. and it still goes like that.

For me it’s pretty time consuming because I keep looking even when I know nothing is happening so I have to take big breaks to keep my real life running as well.

Q: What part of your years in the Orkfian universe are you most proud over?

A: Maybe it was getting myself in BvS while I was still a bit newbish or maybe it was when the game was still holding a lot of players and I came to the top spots without support from a good alliance.
Either way, it was a lot of fun back then when I had a lot of undiscovered calculations.

That’s why I think this game should keep changing things to keep the vets thinking as well.

Q: What is your current position in Orkfia?

A: Dev staff in AatW only. I’m not as good with PHP as Martel is but I can be pretty creative in solving problems.

The biggest achievement so far is rewriting all the ingame links and making them work. That means that .com/index.php?page=alliance&id=1 is changed into .com/alliance/1/ which is a lot neater and more readable for humans.
Currently most of my work will involve javascript.

Q: Being part of the development team on Alliances at War, can you give any sneak peek on whats coming mechanics wise?

A: The whole bbcode function on the forums(and works in pm as well) is also made by me and I’ve already made a few changes to it that might be uploaded next age.

That includes an image tag and a greatly improved script for the buttons. The caret position/selected text will be used for inserting tags and didn’t fail in any of my tests. After pressing the button the caret will be placed back to the right position.

You should also be able to select text anywhere else on the page and then press the quote button to get that text quoted.
We’re also busy improving the gamespeed by use of ajax that communicates directly with the server without having to load visual data every time you want to cast a spell or send thieves away.
Other gamespeed improvements should already be noticeable.(like archiving forum topics)
There are always a lot of changes on the roll, just so little time and so much to do.

Q: Both Alliances at War and Orkfia Classic is suffering from deminishing playerbases, what do you think is nessescary to turn the tide around?

A: Except from expensive marketing I don’t really know. Mouth to mouth advertisement is the best we could have at the moment.

1 option might be merging with a big company that hosts a lot of other games but we would still have to refresh more game mechanics and the interface before we could actually make a chance. But that would also be selling our souls, so please no.

Another thing that could help the mouth to mouth advertisement is coding something very very cool. Please tell me if you’ve got an idea. I’m already thinking about some (mathematical) solutions to an abstract world map but even that seems impossible.

Q: How does your dream of a perfect Orkfia look like?

A: 4000+ players and enough people donating to support payment for a personal server in personal rackspace. The game has to stay free tho!

Q: What would you like to say to the new players out there?

A: Find your way into the community(irc) ,keep playing with people you like and brutally force other people in playing this game too.

Q: Five Quick Questions:

  • IRL or Internet
  • IRC or MSN – Completely different uses.
  • Attacker or T/M
  • Download or Buying – Pay for anything worth it.
  • Graphical or Textbased – Both. I wouldn’t enjoy a LAN party with just text based games.

Q: is there anything else you would like to add?

A: If you want to know anything more you can find me on IRC.

With that Id like to thank HaRRy for taking part in this interview.

Cheers

~Acwder

Interview – Acwder and Martel

Interviews1 comment

Interview with the Admins – Acwder and Martel

OT Q1: Martel, when was it that you first started as Admin of Orkfia and what does this involve?

Martel I started as Admin in the old ORKFiA (the version created in 2001 by MoDo, Kadagar and C4lv1n) around 2005 to be fRoSt’s “right hand”, I was the last admin of quite a number. It involved running staff, re-organizing it, and working with code (by 2006 I had removed most known bugs and I ran several problem free “Old” ages).

The nice thing with Alliances at War (AatW) is that it will run without me interfering. It’s what players do that matters the most (you can start a war, or not, or you may go all dragons, or remain on top… Players and their actions make AatW exciting). I really only must be here to start and end ages, but that will also change, it’s just a matter of time until dev and players work out what achievements may trigger age victories.

OT Who arranges/pays for the server that AatW runs on?

Martel AatW has a dedicated server that I personally pay for, but everyone who sponsors contributes to decreasing that cost.

OT Do you still code for AatW?

Martel Almost everyday, I take the time during ages to prepare changes and improvements that will show up for next age. Lately I’ve had company by HaRRy (Development) and we’ve been quite productive for next age (Age 18).

OT Q2: It must have been a difficult decision to essentially “give away” the code of the game you had been working on, along with server space and potentially players to Scarlo for the “Classic” version of Orkfia.. what was your thinking behind this and how do you think it’s working out so far?

Martel Giving away my code, well, I felt that I owed it to the old ORKFiA coders, that game began as open source, and with Classic I’d like to continue in that spirit. I can’t force that Max (their current coder) does the same, but someone might take over from him one day, and then that tradition is kept up with. It also allows me to consider Alliances-at-War actually, truly, my own.

It was all my code, I spent several years rewriting it, creating new pictures, etc. but I made it in that spirit and I always accredited my work to “ORKFiA”. Now with Alliances-at-War, I can finally credit myself for the code I write and the graphics / interfaces I produce. It’s such a relief, and it’s thanks to giving away the “new” Classic version for a new admin in the old tradition. So while I wrote before that I was the last old ORKFiA admin, one could say that Acwder is the first of a new generation.

I really rely on the players. Without players it wouldn’t be much of a game, I wouldn’t get input from anywhere and no response on game changes, players make up all of staff, players outside staff help sponsoring, players outside staff posts game suggestions and discusses with those in dev, etc. – I’m just building this game from their input.

OT yeah its a real community feeling to the whole game..and i think part of what makes Orkfia special is that here, players feel staff (you) listen to them and act on their ideas like no other game they play.

OT Q3: Acwder tell us a bit about your history, how did you make the transition from regular Orkfia player to Admin of a Classic version and what makes you so passionate about this?

Acwder Its a kinda odd story really, I was contacted by several old vets back in late November last year who said that Orkfia Classic was gonna go live soon, there had existed a small forum about this for some time that I visited once in a while (Origin which was set up by Scarlo and Natix). The game got launched, during the first age I volunteered to be a moderator on #Orkfia, as time went on I noticed several flaws in the setup; the guide being one of them, so during Christmas last year I sat down and updated it. Next project I had (which is ongoing) was the creation of the Orkfia Portal, a place where the community could grow. Somehow I kept climbing until I became one of the admins

About the passion I have for the game, well its hard to explain, I simply do what I can to improve it, I never expected to become one of the Admins on Classic, and there are loads of projects going on, I just simply love this game and it’s potential! Its been small steps, but continuous ones, I don’t believe in slacking and I think most ppl around me have noticed that ;)

OT Q4: Do either of you play either version?

Acwder I tried out Infinity way back just after it got launched, tho busy with other stuff it never sticked, at the moment I only have a tribe in AatW for the Orkfia-Portal to keep up with the stuff happening there:)

Martel I got the chance to play Classic competively this age, in Acwder’s alliance even, which was a blast (to the past?)

OT Oh – did you play in an alliance together in the past?

Acwder Martel recruited me into Interflora I think it was way back after the first age of FUN

Martel we did.. I once recruited a big dragon (it was right?) to my first alliance, guess who that was

Acwder hehe ;)

OT Q5: There has been talk of new races appearing in Alliances at War, with Owls and Rept Hai even sneaking into the player guide – are these real races that are being worked on and if so when are we likely to see them?

Martel You would have to ask HaRRy, but I’m as excited about this as anyone else, all I can say is that we’re going to expand the Orkfia universe now with Alliances-at-War on it’s own new track ;) It’s a good opportunity for anyone to suggest races to be added as we’re listening completely to non-staff players on this one… Relying on players, even.

OT So essentially now that Classic carrys the original code you are free to make any changes in AatW that take people’s fancy?

Martel Essentially, yes :)

OT No doubt others will be surprised too to see the addition of Classic is a positive thing for you in the end too :)

Martel I love Classic, I played it this age and relived many old memories (good and bad). I was just worried about bugs and such, what drove me to be admin in the first place.

OT Q6: In Classic last age you removed some buildings and introduced entirely new ones (Tents and Temples) how has this worked out and did it have the effect you hoped for?

Acwder Yeah, we removed Markets and Labs – starting with the removal: One thing that makes it hard for new people to learn this game is the protection, where you spend 48 hours protected to get your tribe ready for the age, this time is really important in Classic since one age only lasts for four weeks, Markets made this time really hard for newbies unless they had some vet in the alli to teach them how to use it, other than that this also gave room for more % of other buildings speeding things up even more. The labs were removed cause I personally and lots with me hated how Orkfia became “Scifia” where you would run max labs for 3 weeks to max those 66% and own some alliances late age, now you buy rps for cash instead and the sci is limited to 25%.

About the new buildings – we wanted some new dimension to the game, up until last age there were only 4 ways of gaining acres; exploring, grabbing, random news and the selfspells for Birds and Elves. With Tents we added a fifth way that would work as a option for exploring and in addition would give more acres percentage wise for smaller tribes than for the larger tribes.
The other new building Temples was also added to further enhance the game, especially with the changes for Age 34, Temples and it’s units Priests really are playing a bigger role in wars now, which really is what Orkfia Classic is all about. The Tents worked out great during this first age and now with the Temples improved we think that things can only get better!

OT Q7: Orkfia is very reliant on a strong staff team, although it’s been a feature of past admins to “burn out” and then disapear. What keeps you doing what you’re doing and can you see an end to it?

Acwder For me it was just about taking over what the previous Classic staff failed/burned out over, I mean Martel was never supposed to take care of both Classic and AatW, and the ones who were supposed to take care of Classic all went missing in action one after another. I just wanted to help out, it took me all the way up here, only end I can see is if someone comes around and does a better job then me then I’ll gladly step down and focus on my other projects instead. It’s all about evolving, if one stops the progress the game will become static and die on itself, one single person can only bring so much to it, new blood is always needed.

Martel I’ve seen my relief from ORKFiA adminship just how Acwder describes it (he does a better job in Classic than I would) I constantly was on the verge of burning out recoding the old game, the big question was always ‘for who am I doing this?’ as long as I managed to answer that question to myself I kept at it I guess. With AatW the answer is more and more for ‘myself’, which really helps to keep motivation up. I get rewards for this on a daily basis with player comments, chatting in IRC and players becoming sponsors to help me out. It’s just a great thing to be part of Orkfia as a whole.

Acwder and now with two different version both being developed it adds more competition between us which in return makes us improve the versions even more.

Martel it really does, as long as I can refrain from just stealing their ideas :p

Acwder haha likewise ;)

Martel need to work in different directions, but some good ideas can be used in both games, which is really what you’d call synergy.

OT Q8: Science has always been a big part of Orkfia in the past and was a bugbear for many players of both versions. In the last age both versions developed different ways of dealing with this problem. How do you think your solutions have gone?

Martel well in AatW it has become an optional tool, like how Joe wanted it, maybe something could be done to make that tool even more useful in the future (now all alliances are on a more equal footing which should be good for the game)

Acwder I think the Classic version’s way of dealing with it will really show in the next age since the price has now been sorted on a better level then the first age, science should be an addition to the game not be the game

Martel i really like how in Classic game play suddenly got a lot more focused and not stopping up growth mid-way to pump sci (and sacrifice growth), some would call that a feature, but for me playing classic was as most fun when you simply just compete in growth :)

Acwder yeah both Classic and AatW have now adopted the idea that it shouldnt be Scifia anymore, 66% bonuses gave a huge advantage

OT Q9: Although these are two distinctly different versions of Orkfia, with different staff and different ambitions, both versions share the name of Orkfia and the community. What are your feelings about this… is it better to keep everything as separate as possible or do you think both versions will prosper through sharing some things?

Martel For AatW we’re giving up the Old “ORKFiA” name, but our heritage includes the world Orkfia, and that world we wish to keep expanding on in the future.

OT Oh really? so Alliances at War will now be just that – no more “Orkfia”?

Martel I’m not too sure yet, at the moment it’s just “Alliances At War” but we also go by Orkfia Infinity, maybe they will become synonymous. Still i’d say we’re all Orkfians no matter domain name changes :p

Acwder Indeed we are.

Acwder The whole goal for the Orkfia-Portal was to bring AatW and Classic closer, lately the development has been more focused on Classic due to the world forum being replaced by the Portal forum, though about the different staff Im quite sure we got several staffmembers that are part of both versions, the versions will grow on their own but the community as a whole would prolly gain more on having some common ground Orkfia Classic is also going to be changed, atm its not sure if we aswell are droping Orkfia or not, prolly not, its just the “Classic” part that rings the bells of a static old version thats not being developed anymore.

Martel it’s just the odd ORKFiA acronym that I think we’re both getting rid of (?)

Acwder still not decided for the Classic version but we are working on it:)

Martel In my opinion it symbolises the old ORKFiA version which I have given up, in order to let AatW prosper on its own and strictly speaking from a code context, the code has been rewritten so that connection with the old has been gone for long

Acwder There is a danger with being named Orkfia, that is that ppl coming back from being away for several years expects to find just their version of the game, this isnt the case here since both the games are constantly being developed.

Martel I agree with Acwder there too

OT Thanks for your very interesting answers – is there anything either of you would like to add?

Acwder yeah one add would be that don’t hesitate to play both versions:)

Martel Indeed, I find classic to be time consuming, but that is the whole point of it too.. a hardcore game experience no other game can offer… at least in my opinion :) I play Alliances-at-War to enjoy other people, the fantasy surrounding and a different world that is quite enjoyable. Nothing says both aren’t possible to play at once, I know many do.

~ Thanks to both Acwder and Martel for this interview, I hope it is interesting for everyone to read – Interview conducted by Jamzi for the Orkfian Times~

Interview – Contest Winner Guran

Interviews3 comments

First of I would like to congratulate you on your Contest writing victory.

Q: How does it feel to be the winner?

A: It feels pretty good. Its a good thing to hear that my writing is appreciated. And that I keep getting better at it. I honestly didn’t expect to win because other players had pretty good and sometimes even larger stories.

Q: Most people know you as the war reporter and a great writer, tell us more about you

A: Well, in daily life I am a student, with student meals, student bedtimes and student activities. In my little spare time I am working on a fantasy novel. Furthermore I play badminton, magic the gathering and offcourse Orkfia. All of this takes place in the beautifull province Zeeland in the Netherlands where I’ve lived for a long, long time.

Q: Talking about fantasy novels, your currently working on the Orkfiology aswell, any comments on that?

A: Yes, I’ve been approached to write a refreshing story for the classic relaunch. I’m using loads off the old story, but I’ve given an entire new angle to it and dived even deeper in the murky depts of the mysterious Orkfian history. For example: There will finally be an insight on the nature of the “Comet”.

Q: If you could add anything to the two games what would that be?

A: A larger playerbase offcourse. Although to do that you should actually first give something else. In my view a good marketing strategy that really grabs players.

Q: If you could remove anything from the two games what would that be?

A: This new magic system in infinity. It totally renders pestilence useless and takes some fun away. And I want my signature DA back!

Q: Will we be honoured with more war reports anytime soon?;)

A: Right now there is no one in our war range. A few weeks ago we wanted to butcher #14. I totally worked out a strategy that would make us win. But a lot of people weren’t able to make the first KA, Imogi would die halfway the war, JRE would be gone the entire second day, taking two of my ravens away. But I’m writing an in between ages report about the warhunt for Lepel. That was a short useless classic war, but it was fun nonetheless.

Q: What would you say to someone thats totaly new to this game?

A: Join a bootcamp, have fun, keep smiling and speak soon.

Five Quick Questions:

IRL or Internet

IRC or MSN

Attacker or T/M

Download or Buying

Graphical or Textbased

With that I would like to thank Guran for participating in this interview

~Acwder

Exclusive Interview with “Max”

Interviews1 comment

Q:With the two previous people that got interviewed I asked them about their nicknames.

You are one of the few using their real name, how come?

A: Cause internet is serious buisness.
On a serious note, I dont really know.

Q:What do you do for a living?

A: Kind of unemployed atm :(

Q:You’re not new to Orkfia, when did you first start playing it?

A: My first age was the final beta, so its quite a few years ago. Prior to that I played utopia, but orkfias much faster pace was alot more appealing to me.

Q:Tell us a little bit what you’ve been through in your Orkfian career since your start

A: Hmm… is there anything I havent been through!? I’ve seen the rise and fall of all the old alliances, I’ve been killed countless of times, and killed even more myself.

One of the things that had direct impact on the game was my “eagle” age, one of those being “foiled by time”. (Check issue 21 in the orkfian times!:) Its since after that age we have a 25% explore cap ;)

[Editorial Note: This Article]

Q:What player have done the biggest impact to your Orkfian experience?

A: Thats most likely Wheelie. After I introduced him to the game, and him being my rl friend who played orkfia, We sticked playing together for the most part. If it was not for him I might not have played in alliances like bamse and genesis.

Q:You are the latest addition to the Orkfia Classic Staff, how do you feel about that?

A: I hope its going to be fun.

Q:What would you like to accomplish in your new position?

A: Obviously, I want to help orkfia become a better game (and more fun to play).

Q:Being a coder for Orkfian stuff isnt really totaly new for you is it?

A: I’ve helped Acwder with some of his tools and gadgets for the portal.

Q:With you joining staff as a coder the future of Orkfia Classic suddenly seems more optimistic, do you agree on that?

A: Yes, but dont celebrate just yet. Let me see if I can get something done first :)

Q:Earlier there has been a question about what people would like to change in the game IF they could, now you can for sure but what would you like to change first?

A: To make blue the default color again! ;)

Q:There has been discussions about making Orkfia to a game for cellphones now that way better ones keep entering the scene, what is your opinion on that matter?

A: Im fairly sure you can play from cellphones already, but a better/smarter/faster interface for cellphones would be a nice feature.

Q:Is there anything you would like to say to any new members out there?

A: The fun has just begun >:D

Five Quick Questions:

IRL or Internet
IRC or MSN
Attacker or T/M
Download or Buying
Graphical or Textbased

With that Id like to thank Max for taking his time with this Interview

~Acwder

Exclusive Interview with “Greybeard”

Interviews2 comments

Q: Your nickname Greybeard does it have any ties irl or how come the nickname?

A: I chose the name when my beard began turning grey. I was in Scouting at the time and a greybeard is someone who is old and wise.

Q: What do you do irl?

A: I’m a construction Millwright :D

Q: How long have you been into online gaming?

A: I’ve been playing orkfia for about 8 years, It was my first online game

Q: Im guessing most newer players doesnt recognize your nick that much, what is your Orkfian story?

A: My son and some of his high school buddies formed an alliance, One day he was talking about it at the dinner table. It sounded like a lot of fun so I asked if I could join them the next age. We struggled as a ghetto alliance for 4 or 5 ages as we slowly inched our way up the ranks. Finally we got good enough to get slaughtered by the best alliances. Around this time Scarlo randomed into our alliance looking for a place to hide. He introduced us to irc where I assumed the nickname Greybeard. I improved rapidly under Scarlo’s tutelage and my son and his friends dropped out. a couple of ages later I joined core and became one of their mainstays.

Q: Do you have any certain Orkfian Moment you would like to share with the readers?

A: I have too many great memories in orkfia to pick just one

Q: You are a Staffmember in Classic, what kind of job do you have there?

A: Mostly I do name changes, merges and answer questions

Q: As a old veteran you’ve seen people come and go, what player has done the biggest impression on you?

A: Most definitely Scarlo, he taught me the ropes in the game and we have become good internet friends.

Q: Which version of Orkfia do you play?

A: Right now I’m not playing either, I dropped out of infinity to concentrate on classic, but then work got really busy so I dropped out of classic. I may look up some old friends in infinity and slack with them for a while ;)

Q: If you could change anything in the game, what would that be?

A: I’d love to see a larger playerbase

Q: Is there any message you would like to send to new players in the world of Orkfia?

A: Bring a friend :D

Quick 5 questions:

IRL or Internet
IRC or MSN
Attacker or T/M
Download or Buying
Graphical or Textbased

With that Id like to thank Greybeard for taking his time for this interview.

~Acwder

Exclusive Interview with “Sweets”

Interviews6 comments

Q: “In Orkfia your known under the nickname “Sweets”, what do people call you irl?”
A: “Debbie, Mom, Sweets.”

Q: “Tell us a little bit about you, where are you from?”
A: “I’m from Ontario, Canada – not too far from Toronto. 49, married with 3 adult children. I’m a computer operator for a digital print company.

I play competitive badminton. Played online games for 10 or 12 years, and have been hopelessly addicted to orkfia since almost the beginning.”

Q: “How did your Orkfian experience start?”
A: “I was playing that ‘other’ game and a few kingdomates knew modo – recruited us to test out this new game.”

Editorial note: Orkfia was created by MoDo & Kadagar back in 2001 to be a better alternative for Utopia

Q: “Do you remember what age that was?”
A: “2nd alpha – although, how far into it or how long it lasted, i don’t know.
I played all the betas.”

Q: “Which version of Orkfia do you play?”
A: “Infinity (Alliances at War)”

Q: “You are part of the Alliances at War staff, what is your job there?”
A: “Head of operations, we’re really about supporting the players. Answering questions, helping them with settling into alliances, just generally insuring that players have all the tools they need to have a good Orkfian experience.”

Q: “How long have u been a staffmember?”
A: “The exact time is long forgotten but Frost was headadmin and the “resorts” had just been formed, Ulysses invited me to work with the R&D staff.”

Q: “How is it to be one of the few females in the game?”
A: “I don’t know how it would be any different than being a male in the game. You might think that being female one would have more empathy but I think that the women of Orkfia are all just as ruthless as the men, perhaps more so. ;)

Q: “How do you look upon the competition for players between the two Orkfian versions?”
A: “Since all players are welcome to play both versions, I’m not aware of ‘competion’. If it exists, it should not.”

Q: “If you had the ability to add anything at all to the game what would that be?”
A: “Players, of course. The game is fundamentally great, but it does require a larger player base to keep it entertaining. It’s demanding for any form of entertainment to be ‘on’ all the time. Can you imagine playing a sport 24/7 month after month? Or any game – poker? A large community helps keep Orkfia vibrant. Any change to favour the community is a positive one.”

Q: “If you had the ability to remove something, anything at all from the game, what would that be?”
A: “another tough question! Off the top of my head, I can’t honestly think of anything I’d like totally removed. Even those that abuse the game – or stretch the rules, I’d rather they ‘changed’ their ways than be removed!”

Q: “With the online gamers seeking newer and more graphical games.
How do you think orkfia will survive in time?”

A: “As long as Orkfia can offer unique gaming, and I believe it does, it will flourish. I don’t think it will ever appeal to a massive audience,
but I think it’ll be around for a while yet.”

Q: “Is there anything special you would like to say to a player that are new to Orkfia?”

A: “The rules appear to be a bit overwhelming when first joining,
but get active in the community and don’t hesitate to ask for help,
stick around for a few weeks and you’re sure to have a great time and meet some terrific people.”
Five quick questions:

IRL or Internet
IRC or MSN
Attacker or T/M
Download or Buying
Graphical or Textbased

With that Id like to thank Sweets for taking her time to complete this interview.

~Acwder